Quote:
Originally Posted by ZeeX
Quote:
Originally Posted by player007
You have to use a timer , set it for 5 seconds (5000 miliseconds), make it point to a new function you make that looks like this:
pawn Код:
// put this somewhere (like to the top): forward TextDrawSetStringFunc(Text:text, const string[]); // bottom: public TextDrawSetStringFunc(Text:text, const string[]) { TextDrawSetString(text, string); }
You need to use SetTimerEx to set the timer.
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timers don't work with strings
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than how to mak?Pls somebody write it how to make it with my textdraw