#9

Quote:
Originally Posted by player007
You have to use a timer , set it for 5 seconds (5000 miliseconds), make it point to a new function you make that looks like this:

pawn Код:
// put this somewhere (like to the top):
forward TextDrawSetStringFunc(Text:text, const string[]);
// bottom:
public TextDrawSetStringFunc(Text:text, const string[])
{
    TextDrawSetString(text, string);
}
You need to use SetTimerEx to set the timer.
timers don't work with strings
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Messages In This Thread
How? - by Bored123 - 01.09.2009, 19:07
Re: How? - by Bored123 - 01.09.2009, 19:12
Re: How? - by Clavius - 01.09.2009, 19:26
Re: How? - by Bored123 - 01.09.2009, 19:43
Re: How? - by Bored123 - 01.09.2009, 20:19
Re: How? - by Correlli - 01.09.2009, 20:20
Re: How? - by Bored123 - 01.09.2009, 20:23
Re: How? - by kevinsoftware - 01.09.2009, 20:26
Re: How? - by Zeex - 01.09.2009, 20:27
Re: How? - by Bored123 - 01.09.2009, 20:32

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