y_timers - Stopping the timer makes it run
#4

Quote:
Originally Posted by DRIFT_HUNTER
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pawn Код:
stop DespawnPVeh;
It doesn't work like that, he have to declare Timer:name variable to stop it.

@topic
It's impossible to stop it after relog with code like that.

There are 2 other ways:

1. Global task with checking player online status and counting variable.
2. Use respawn_delay argument in CreateVehicle, it's much easier.
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Messages In This Thread
y_timers - Stopping the timer makes it run - by AidanRO - 29.03.2017, 14:48
Re: y_timers - Stopping the timer makes it run - by Runn3R - 29.03.2017, 20:37
Re: y_timers - Stopping the timer makes it run - by DRIFT_HUNTER - 30.03.2017, 08:00
Re: y_timers - Stopping the timer makes it run - by raydx - 30.03.2017, 09:05
Re: y_timers - Stopping the timer makes it run - by DRIFT_HUNTER - 30.03.2017, 09:28
Re: y_timers - Stopping the timer makes it run - by AidanRO - 01.04.2017, 22:27

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