30.03.2017, 09:05
It doesn't work like that, he have to declare Timer:name variable to stop it.
@topic
It's impossible to stop it after relog with code like that.
There are 2 other ways:
1. Global task with checking player online status and counting variable.
2. Use respawn_delay argument in CreateVehicle, it's much easier.
@topic
It's impossible to stop it after relog with code like that.
There are 2 other ways:
1. Global task with checking player online status and counting variable.
2. Use respawn_delay argument in CreateVehicle, it's much easier.