26.03.2017, 12:38
What is this bullshit?
Do it like this.
Code:
if(issuerid != INVALID_PLAYER_ID && bodypart == WEAPON_BODY_PART_CHEST) { pInfo[issuerid][Chest] += 1; } if(issuerid != INVALID_PLAYER_ID && bodypart == WEAPON_BODY_PART_TORSO) { pInfo[issuerid][Torso] += 1; } if(issuerid != INVALID_PLAYER_ID && bodypart == WEAPON_BODY_PART_LEFT_ARM) { pInfo[issuerid][LeftArm] += 1; } if(issuerid != INVALID_PLAYER_ID && bodypart == WEAPON_BODY_PART_RIGHT_ARM) { pInfo[issuerid][RightArm] += 1; } if(issuerid != INVALID_PLAYER_ID && bodypart == WEAPON_BODY_PART_LEFT_LEG) { pInfo[issuerid][LeftLeg] += 1; } if(issuerid != INVALID_PLAYER_ID && bodypart == WEAPON_BODY_PART_RIGHT_LEG) { pInfo[issuerid][RightLeg] += 1; } if(issuerid != INVALID_PLAYER_ID && bodypart == WEAPON_BODY_PART_HEAD) { pInfo[issuerid][Head] += 1; }
Code:
if(issuerid != INVALID_PLAYER_ID) { switch(bodypart) { case WEAPON_BODY_PART_CHEST: pInfo[issuerid][Chest] += 1; case WEAPON_BODY_PART_TORSO: pInfo[issuerid][Torso] += 1; case WEAPON_BODY_PART_LEFT_ARM: pInfo[issuerid][LeftArm] += 1; case WEAPON_BODY_PART_RIGHT_ARM: pInfo[issuerid][RightArm] += 1; case WEAPON_BODY_PART_LEFT_LEG: pInfo[issuerid][RightLeg] += 1; case WEAPON_BODY_PART_RIGHT_LEG: pInfo[issuerid][LeftLeg] += 1; case WEAPON_BODY_PART_HEAD: pInfo[issuerid][Head] += 1; } }