DEATH
#1

Need help with if killer shoot player so killer + 1 score
Код:
#include <a_samp>


new FireShot[MAX_PLAYERS];
new gRocketObj[MAX_PLAYERS];


public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
        if(IsPlayerInAnyVehicle(playerid) && FireShot[playerid] == 0 && newkeys & 4 && !IsValidObject(gRocketObj[playerid]))   // Only run the code if the object doesn't already exist, otherwise more objects will take up gRocketObj and the previous ones won't be deleted
        {
                SetPlayerTime(playerid,0,0);
                new
                vehicleid = GetPlayerVehicleID(playerid),
                        Float:x,
                        Float:y,
                        Float:z,
                        Float:r,
                        Float:dist = 50.0,
                        Float:tmpang,
                        Float:tmpx,
                        Float:tmpy,
                        Float:tmpz;

                FireShot[playerid] = 1;
                SetTimerEx("ShotFire", 1000, 0, "i", playerid);
                GetVehiclePos(vehicleid, x, y, z);
                GetVehicleZAngle(vehicleid, r);
                new rand = random(11);
                switch(rand)
                {
                        case 0: gRocketObj[playerid] = CreateObject(18647, x, y, z, 0, 0, r);
                        case 1: gRocketObj[playerid] = CreateObject(18648, x, y, z, 0, 0, r);
                        case 2: gRocketObj[playerid] = CreateObject(18649, x, y, z, 0, 0, r);
                        case 3: gRocketObj[playerid] = CreateObject(18650, x, y, z, 0, 0, r);
                        case 4: gRocketObj[playerid] = CreateObject(18651, x, y, z, 0, 0, r);
                        case 5: gRocketObj[playerid] = CreateObject(18652, x, y, z, 0, 0, r);
                        case 6: gRocketObj[playerid] = CreateObject(18647, x, y, z, 0, 0, r+90);
                        case 7: gRocketObj[playerid] = CreateObject(18648, x, y, z, 0, 0, r+90);
                        case 8: gRocketObj[playerid] = CreateObject(18649, x, y, z, 0, 0, r+90);
                        case 9: gRocketObj[playerid] = CreateObject(18650, x, y, z, 0, 0, r+90);
                        case 10: gRocketObj[playerid] = CreateObject(18651, x, y, z, 0, 0, r+90);
                        case 11: gRocketObj[playerid] = CreateObject(18652, x, y, z, 0, 0, r+90);
                }
                  for(new i;i<MAX_PLAYERS;i++)
                {
                    if(i == playerid)continue;
                    if(IsPlayerInRangeOfPoint(i, 50.0, x, y, z))
                    {
                        GetPlayerPos(i, tmpx, tmpy, tmpz);

                        tmpang = (90-atan2(tmpy-y, tmpx-x));
                        if(tmpang < 0)tmpang = 360.0+tmpang;
                        tmpang = 360.0 - tmpang;

                                if( floatabs(tmpang-r) < 5.0)
                                {
                                    dist = GetPlayerDistanceFromPoint(i, x, y, z);
                                }
                    }
                }

            MoveObject(gRocketObj[playerid],x + (dist * floatsin(-r, degrees)),y + (dist * floatcos(-r, degrees)),z,100.0);                             // Nice and fast!
        }
}



forward ShotFire(playerid);
public ShotFire(playerid)
{
        FireShot[playerid] = 0;
        return 1;
}

public OnObjectMoved(objectid)
{
        for(new i;i<MAX_PLAYERS;i++)
        {
                if(objectid == gRocketObj[i])
                {
                    new
                                Float:x,
                                Float:y,
                                Float:z;

                    GetObjectPos(gRocketObj[i], x, y, z);
                    CreateExplosion(x, y, z, 11, 3.0);
                    DestroyObject(gRocketObj[i]);
                }
        }
}
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Messages In This Thread
DEATH - by itachi - 26.03.2017, 11:08
Re: DEATH - by GoldenLion - 26.03.2017, 11:28
Re: DEATH - by itachi - 26.03.2017, 11:42
Re: DEATH - by jasperschellekens - 26.03.2017, 12:11

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