24.03.2017, 14:20
Other cool ideas for the plugin:
- AttachNatObjectToDynamicObject
- AttachDynamicObjectToNatObject (Very useful for lighting bugs)
- SetSyncAngleNatObjectAttached+ "bool:x, bool:y, bool:z"(Synchronize angles of specific axes in attach objects in other)
- SetSyncAngleDynamicObjectAttached+ "bool:x, bool:y, bool:z"(Synchronize angles of specific axes in attach objects in other)
- RemoveBurnToPlayer+ (If the player is on fire, it goes out)
- RemoveAllFiresForPlayer+ (Remove all flames from the map to the player)
- ForceAnimInAim+ (Allows you to force an animation that is not canceled by the player's aim
- YSF_OnPlayerWeaponShoot* (A much better function than the original)
- SetInfinityRotationDynamicObject
- SetInfinityMoveToObject
- TogglePlayerFire++ (Allow the player to shoot or not)
- TogglePlayerRun
Quote:
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subtitle: + <-- I did not imagine the method, so I'm not sure if it's possible! * <-- Would work with lagcomp 0, maybe if possible, and could be canceled with your return value! Recognize shots of (rocket lances, grenades, spray, fire extinguisher ...) ++ <-- I've seen her on a slide-client, but I have some ideas on how to make it possible Too unmarked, trouble-free development is possible! |
