24.03.2017, 14:02
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SetPlayerAttachedObjectForPlayer: already done, others are not possible
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But I think they are possible, I made some ideas, and I wrote down, contact me afterwards pls

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What you think about adding, SetVehicleModel(vehid, newmodel); ? : o
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The actual vehicle is that of the driver, but for the other players, it may be another model

