Add Jail
#4

are that :

public OnPlayerStateKeyChange(playerid, newkeys, oldkeys)
{
if(newkeys == KEY_ACTION)
{

if(IsSpawned[playerid] == 0) {
SendClientMessage(playerid, COLOR_ERROR, "You are dead. You cannot use this command");
return 1;
}

if(gTeam[playerid] != TEAM_COP && gTeam[playerid] != TEAM_ARMY && gTeam[playerid] != TEAM_BOUNTY) {
SendClientMessage(playerid,COLOR_ERROR,"You are not a Law Enforcement officer ");
return 1;
}
if(InDerby[playerid] == 1) {
SendClientMessage(playerid,COLOR_ERROR,"You cannot use this command while you are in the stadium");
return 1;
}
if(isKidnapped[playerid] ==1)
{
SendClientMessage(playerid,COLOR_ERROR,"You cannot use this command while tied up!");
return 1;
}
if(Jailed[playerid] ==1) {
SendClientMessage(playerid, COLOR_ERROR, "You cannot use this command in jail");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_ERROR, "USAGE: /ar (id)");
return 1;
}
giveplayerid = strval(tmp);
if(!IsNumeric(tmp)) {
SendClientMessage(playerid, COLOR_ERROR, "USAGE: /ar (id) ID Must be a number");
return 1;
}
if(cuffed[giveplayerid] == 0)
{
SendClientMessage(playerid,COLOR_ERROR,"That player is not handcuffed! Please cuff the suspect before arresting.");
return 1;
}
if(!IsPlayerConnected(giveplayerid)) {
format(string, sizeof(string), "ID (%d) is not an active player", giveplayerid);
SendClientMessage(playerid, COLOR_ERROR, string);
return 1;
}
new oname[24];
new pname[24];
GetPlayerName(playerid,oname, 24);
GetPlayerName(giveplayerid, pname, 24);
if(GetPlayerWantedLevel(giveplayerid) <= 3) {
format(string, sizeof(string), "%s(%d) Does not have a warrant. You cannot arrest a player without a warrant",pname,giveplayerid);
SendClientMessage(playerid,COLOR_ERROR,string);
return 1;
}
if(IsPlayerInAnyVehicle(playerid)) {
SendClientMessage(playerid,COLOR_ERROR,"You cannot arrest a suspect if you are in a car");
return 1;
}
if(IsPlayerInAnyVehicle(giveplayerid)) {
format(string, sizeof(string), "%s(%d) Is in a vehicle. Get the suspect out before making the arrest",pname,giveplayerid);
SendClientMessage(playerid,COLOR_ERROR,string);
return 1;
}
if(GetDistanceBetweenPlayers(playerid,giveplayerid ) > 4) {
format(string, sizeof(string), "%s(%d) Is too far away. You cannot arrest that player",pname,giveplayerid);
SendClientMessage(playerid,COLOR_ERROR,string);
return 1;
}
if(IsSpawned[giveplayerid] == 0) {
format(string, sizeof(string), "%s(%d) Is dead. You cannot arrest a dead body",pname,giveplayerid);
SendClientMessage(playerid,COLOR_ERROR,string);
return 1;
}
SetPlayerVirtualWorld(giveplayerid,0);
if(GetPlayerWantedLevel(playerid) >=1) {
SendClientMessage(playerid,COLOR_ERROR,"You cannot use this command if you are wanted by the police");
return 1;
}
if(gTeam[playerid] == TEAM_BOUNTY && EscapedConvict[giveplayerid] == 0) {
SendClientMessage(playerid,COLOR_ERROR,"That player is not on your bounty list. Type /bounty for details");
return 1;
}
if(giveplayerid == playerid) {
SendClientMessage(playerid,COLOR_ERROR,"You cannot arrest yourself");
return 1;
}
if(gTeam[playerid] == TEAM_BOUNTY && EscapedConvict[giveplayerid] == 1 && GetPlayerWantedLevel(giveplayerid) >=10) {
SetPlayerInterior(giveplayerid,10);
new rnd;
rnd = random(sizeof (AlcatrazArrestedSpawn));
SetPlayerPos(giveplayerid, AlcatrazArrestedSpawn[rnd][0], AlcatrazArrestedSpawn[rnd][1], AlcatrazArrestedSpawn[rnd][2]);
SetPlayerFacingAngle(giveplayerid, AlcatrazArrestedSpawn[rnd][3]);
format(string, sizeof(string), "Bounty Hunter %s(%d) has re-captured Escaped Convict %s(%d) and has sent the suspect to Alcatraz",oname,playerid,pname,giveplayerid);
SendClientMessageToAll(0x00C7FFAA, string);
ircSay(EchoConnection, EchoChan,string);
SendClientMessage(giveplayerid, 0xA9A9A9AA, "|_You Have Been Busted By A Bounty Hunter_|");
format(string, sizeof(string), "You have been sent to Alcatraz by Bounty Hunter %s(%d)",oname,playerid);
SendClientMessage(giveplayerid,0x00C7FFAA, string);
SendClientMessage(giveplayerid,0x00C7FFAA,"You will be auto-released from Alcatraz once you have served your sentence");
SendClientMessage(giveplayerid,0x00C7FFAA,"If Alcatraz life sucks for you... Why not ask a friend to visit you? /reqvisit (id)");
SendClientMessage(playerid, 0xA9A9A9AA, "|_Suspect Arrested_|");
format(string, sizeof(string), "You have sent escaped prisoner %s(%d) to Alcatraz - you receive a $5000 re-capture bonus",pname,giveplayerid);
SendClientMessage(playerid,0x00C7FFAA, string);
GameTextForPlayer(playerid,"~b~Suspect Arrested",5000,3);
format(string, sizeof(string), "Escaped Convict %s(%d) has been re-arrested and sent to Alcatraz by Bounty Hunter %s(%d)",pname,giveplayerid,oname,playerid);
printf("%s", string);
SendClientMessage(giveplayerid,0xFF7F50AA,"If you leave the server while you are in jail you WILL be banned");
GivePlayerMoney(playerid,5000);
Jailed[giveplayerid] =1;
InAlcatraz[giveplayerid] =1;
StoleCopCarRecent[giveplayerid] =0;
triedtoescaperecent[giveplayerid] =1;
ResetPlayerWeapons(giveplayerid);
JailTime[giveplayerid] =320;
JailTimeServed[giveplayerid] =0;
EscapedConvict[giveplayerid] =0;
SetPlayerWantedLevel(giveplayerid,0);
oscore = GetPlayerScore(playerid);
SetPlayerScore(playerid, oscore +1);
isKidnapped[giveplayerid] =0;
kidnapTimer[giveplayerid] =0;
return 1;
}

}
}
Reply


Messages In This Thread
Add Jail - by BLACK-RIDER-1692 - 01.09.2009, 13:57
Re: Add Jail - by BLACK-RIDER-1692 - 01.09.2009, 14:12
Re: Add Jail - by brett7 - 01.09.2009, 14:14
Re: Add Jail - by BLACK-RIDER-1692 - 01.09.2009, 14:41
Re: Add Jail - by BLACK-RIDER-1692 - 01.09.2009, 16:06

Forum Jump:


Users browsing this thread: 1 Guest(s)