Anybody using a client-side anticheat?
#2

If you give people a client-sided anti cheat, they will either bypass them or won't play on your server because they're afraid of malware and viruses. You should make a server-sided anti cheat and make a packetloss detector.

Client-sided anti cheat can be reversed engineered or, can be hacked using memory-hacking, like the game trainers which enable specific cheats and unlock-ables.

There were numerous discussion of people who were forcing players to use mods to play on their server but most of the time people were objecting because MTA already exist, or either make the mods to improve the gameplay experience or completely, remove them.

So just think, if people can object on installing mods for playing, why can't they object on installing an anti cheat?
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Messages In This Thread
Anybody using a client-side anticheat? - by Type-R - 20.03.2017, 17:26
Re: Anybody using a client-side anticheat? - by Logic_ - 21.03.2017, 12:11
Re: Anybody using a client-side anticheat? - by iLearner - 21.03.2017, 13:15
Re: Anybody using a client-side anticheat? - by Variable™ - 21.03.2017, 13:51
Re: Anybody using a client-side anticheat? - by renatog - 21.03.2017, 15:36
Re: Anybody using a client-side anticheat? - by Type-R - 21.03.2017, 16:08
Re: Anybody using a client-side anticheat? - by Awide - 27.05.2017, 12:01
Re: Anybody using a client-side anticheat? - by CheezIt - 27.05.2017, 15:06
Re: Anybody using a client-side anticheat? - by Whitetiger - 27.05.2017, 15:38
Re: Anybody using a client-side anticheat? - by Cadilab - 27.05.2017, 16:26
Re: Anybody using a client-side anticheat? - by Vince - 27.05.2017, 16:26
Re: Anybody using a client-side anticheat? - by Cadilab - 27.05.2017, 16:40
Re: Anybody using a client-side anticheat? - by Whitetiger - 27.05.2017, 16:44

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