18.03.2017, 13:12
Quote:
Version 2.0.0
Added SQLite Feature, now it save & load a jailed player once he connect.
If you unjail the player, he'll get his old position, weapons etc back.. Added an optional "Random Server Rules" setting. This means, you can let appear server rules each time a player enters a checkpoint. All you've to do is to write a few rules inside the randomRules array. Added PRO Punishment Option. If you enable this setting, a player gets the "cuffed" animation which makes the CP Jail extremely annoying (should prevent players from breaking rules :P ) Added bunch of settings you can do inside the script Код HTML:
//Settings // 0 = Disable setting // 1 = Enable setting #define PUNISH_DELAY 10 // Time in seconds to re-punish a player AFTER he has been spawned (if he disconnected while being jailed) #define MIN_CPS 5 // Smallest possible Checkpoint - punishment amount (recommended) #define MAX_CPS 99 // Highest possible Checkpoint - punishment amount (recommended) #define SAVE_WEAPONS 1 // Enable/Disable saving & loading players weapons #define DIFFERENT_WORLD 0 // Enable/Disable spawning in different virtual worlds to prevent players to see each other #define PRO_PUNISHMENT 0 // Enable/Disable that the jailed player gets cuffed or not (enabled = EXTREMELY ANNOYING) #define SHOW_RULES 1 // Enable/Disable random server-rules appearing if a player enter a checkpoint Some improvements has been made and more.. |