Errors in crashdetect "Array index out of bounds" HELP
#1

PHP код:
[19:47:10] [debugRun time error 4"Array index out of bounds"
[19:47:10] [debug]  Attempted to read/write array element at index 65535 in array of size 1000
[19:47:10] [debugAMX backtrace:
[
19:47:10] [debug#0 0002d724 in ?? (21, 65535, 255) from Mundito.amx
[19:47:10] [debug#1 0000cd7c in public OnPlayerDeath (21, 65535, 255) from Mundito.amx 
PHP код:
public OnPlayerDeath(playeridkilleridreason)
{
SendDeathMessage(killerid,playerid,reason);
//-----------------------------------------
new string[256];
KillingSpree[killerid] ++;
KillingSpree[playerid] = 0;
kills[playerid]=0;//nuevo
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
format(string,sizeof(string), "~n~~w~HAS SIDO ASESINADO POR~n~~r~%s"Nombre(killerid));
GameTextForPlayer(playerid,string,2000,3);
format(string,sizeof(string),">> Recibido +1 score y +$200 por matar a '%s', Asesinatos seguidos: %d",Nombre(playerid), KillingSpree[killerid]);
SendClientMessage(killerid,0x00FF00FF,string);
GivePlayerCash(killerid,200);
//===================================================
if(KillingSpree[killerid] == 3)
{
format(string,sizeof(string),"» Recompensa « %s lleva 3 asesinatos seguidos, el que lo mate ganara $300.",Nombre(killerid));
SendClientMessageToAll(0xFF8000FF,string);
Cantidad[killerid] = 1;
Cantidad[killerid] = 300;
}
if(
KillingSpree[killerid] == 5)
{
format(string,sizeof(string),"» Recompensa « %s lleva 5 asesinatos seguidos, el que lo mate ganara $500.",Nombre(killerid));
SendClientMessageToAll(0xFF8000FF,string);
Cantidad[killerid] = 1;
Cantidad[killerid] = 500;
}
if(
KillingSpree[killerid] == 10)
{
format(string,sizeof(string),"» Recompensa « %s lleva 10 asesinatos seguidos, el que lo mate ganara $700.",Nombre(killerid));
SendClientMessageToAll(0xFF8000FF,string);
Cantidad[killerid] = 1;
Cantidad[killerid] = 700;
}
if(
KillingSpree[killerid] == 15)
{
format(string,sizeof(string),"» Recompensa « %s lleva 15 asesinatos seguidos, el que lo mate ganara $900.",Nombre(killerid));
SendClientMessageToAll(0xFF8000FF,string);
Cantidad[killerid] = 1;
Cantidad[killerid] = 900;
}
if(
Cantidad[playerid] > && killerid != playerid)
{
format(stringsizeof(string), "» Recompensa « %s a recibido $%i por matar a %s."Nombre(killerid), Cantidad[playerid], Nombre(playerid));
SendClientMessageToAll0xFF9900FF string);
GivePlayerCash(killeridCantidad[playerid]);
Cantidad[playerid] = 0;
return 
0;
}
//===================================================
//GivePlayerCash(playerid, -100);
TextDrawHideForPlayer(playeridAbajoVida[playerid]);
//Vida y chaleco
new stringasda[256];
TextDrawHideForPlayer(playeridArmadura[playerid]);
format(stringasdasizeof(stringasda), "_KILL");
TextDrawSetString(Vidaa[playerid], stringasda);
//
   
new
       
sString[128],
         
//Name[MAX_PLAYER_NAME],
         
zName[MAX_PLAYER_NAME],
         
Float:Health,
         
Float:Armor;
    if((
reason == 50)||(reason == 49))
    {
    new 
string2[500];
    
format(string2128"** %s ha sido encarcelado por el Administrador MuNdo InFerNal | Razуn: Matar en Vehiculo {E30000}(Carkill/Helikill) |"PlayerName2(killerid));
    
SendClientMessageToAll(COLOR_YELLOWstring2);
    
SendClientMessage(killeridCOLOR_YELLOW"{FF0000}has sido encarcelado por 1 minuto | Razon: Matar Con vehiculo {E30000}(Carkill/HeliKill) |");
    
ResetPlayerWeapons(playerid);
    
Encarcelar(killerid1);
    return 
1;
    }
    
//**********************[Sistema de Combos/Racha]***************************
    
GameTextForPlayer(killerid,KSMensajes[random(sizeof(KSMensajes))], 30006);
    
//**************************************************************************
    //sistema de eventos
    
if(PlayerInfoE[playerid][NoEvento] >= 1)
    {
        
SetPlayerVirtualWorld(playerid0);
        
SetPlayerInterior(playerid0);
        
PlayerInfoE[playerid][NoEvento] = 0;
        if(
PlayerInfoE[playerid][Carro] >= 1)
        {
            
DestroyVehicle(PlayerInfoE[playerid][Carro]);
            
PlayerInfoE[playerid][Carro] = 0;
        }
    }
//sistema de duelo
if (EnDuelo[playerid] == && EnDuelo[killerid] == 1)
     {
        for (new 
i=1i<= ARENASi++)
        {
            if ((
Duelos[i][DesaId] == playerid || Duelos[i][DesaId] == killerid) && (Duelos[i][DesafiadoId] == playerid) || (Duelos[i][DesafiadoId] == killerid))
            {
                new 
str[128];
                new 
Float:healthkillerFloat:armourkiller;
                
GetPlayerHealth(killerid,healthkiller);
                
GetPlayerArmour(killerid,armourkiller);
                if(
healthkiller 90.0 && armourkiller 90.0)
                  {
                
format(strsizeof(str),"* » FINAL « %s Obtiene >> OWNED << Contra %s en el Duelo |Con %0.0f de Vida y %0.0f de Chaleco|",PlayerName2(killerid),PlayerName2(playerid),healthkiller,armourkiller);
                  
SendClientMessageToAll(azul_clarostr);
                  
format(str,sizeof(str),"» Desafio « has perdido el Duelo contra %s, Suerte en la prуxima...",PlayerName2(killerid));
                
SendClientMessage(playerid,COLOR_DUELO,str);
                
format(str,sizeof(str),"» Desafio « has ganado el Duelo contra %s, Felicidades!!",PlayerName2(playerid));
                   
SendClientMessage(killerid,COLOR_DUELO,str);
                
EnDuelo[playerid] = 0;
                
EnDuelo[killerid] = 0;
                
Duelos[i][DesafiadoId] = -1;
                   
Duelos[i][DesaId] = -1;
                
Duelos[i][ArmasId] = -1;
                
Duelos[i][Libre] = 0;
                
PlayerInfo[killerid][dGanados]++;
                
PlayerInfo[playerid][dPerdidos]++;
                
SetPlayerVirtualWorld(killerid,0);
                
SetPlayerVirtualWorld(playerid,0);
                return 
1;
                   }
                   else
                {
                
format(str,sizeof(str),"» FINAL « %s ha ganado el Duelo contra %s |Con %0.0f de Vida y %0.0f de Chaleco|",PlayerName2(killerid),PlayerName2(playerid), healthkillerarmourkiller);
                
SendClientMessageToAll(azul_claro,str);
                
format(str,sizeof(str),"» Desafio « has perdido el Duelo contra %s, Suerte en la prуxima...",PlayerName2(killerid));
                
SendClientMessage(playerid,COLOR_DUELO,str);
                
format(str,sizeof(str),"» Desafio « has ganado el Duelo contra %s, Felicidades!!",PlayerName2(playerid));
                   
SendClientMessage(killerid,COLOR_DUELO,str);
                 
EnDuelo[playerid] = 0;
                
EnDuelo[killerid] = 0;
                
Duelos[i][DesafiadoId] = -1;
                   
Duelos[i][DesaId] = -1;
                
Duelos[i][ArmasId] = -1;
                
Duelos[i][Libre] = 0;
                
PlayerInfo[killerid][dGanados]++;
                
PlayerInfo[playerid][dPerdidos]++;
                
SetPlayerVirtualWorld(killerid,0);
                
SetPlayerVirtualWorld(playerid,0);
                switch (
i)
                {
                    case 
1: {SpawnPlayer(killerid);}
                    case 
2: {SpawnPlayer(killerid);}
                    case 
3: {SpawnPlayer(killerid);}
                    case 
4: {SpawnPlayer(killerid);}
                    case 
5: {SpawnPlayer(killerid);}
                    case 
6: {SpawnPlayer(killerid);}
                }
                for (new 
j=0j<= MAX_PLAYERSj++)
                {
                    if (
ViendoDuelo[j] == i)
                    {
                        new 
str2[80];
                        
format(str2,sizeof(str2),"~r~%s ~w~es el ganador del duelo, Felicidades!",PlayerName2(killerid));
                        
GameTextForPlayer(j,str2,5000,0);
                        
ViendoDuelo[j] =-1;
                        
SetPlayerVirtualWorld(j,0);
                    }
                }
                return 
1;
            }
        }
    }
    }
    if (
EnDuelo[playerid] == && EnDuelo[killerid] == 0)
    {
    }
if(
Joined[playerid] == true)
{
        
JoinCount--;
        
Joined[playerid] = false;
        
DestroyVehicle(CreatedRaceVeh[playerid]);
        
DisablePlayerRaceCheckpoint(playerid);
        
TextDrawHideForPlayer(playeridRaceInfo[playerid]);
        
CPProgess[playerid] = 0;
        
KillTimer(InfoTimer[playerid]);
        
#if defined RACE_IN_OTHER_WORLD
        
SetPlayerVirtualWorld(playerid0);
        
#endif
}
if(
BuildRace == playerid+1BuildRace 0;
#if defined USE_STATS
PlayerInfo[playerid][Deaths]++;
new 
cName[MAX_PLAYER_NAME];
//zName[MAX_PLAYER_NAME],
//Float:Health,
//Float:Armor;
#endif
//InDuel[playerid] = 0;
if(IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID)
{
#if defined USE_STATS
PlayerInfo[killerid][Kills]++;
#endif
if(InDuel[playerid] == && InDuel[killerid] == 1)
{
GameTextForPlayer(playerid,"Perdedor !",3000,3);
GameTextForPlayer(killerid,"Ganador !",3000,3);
InDuel[killerid] = 0;
SetPlayerPos(killerid0.00.00.0);
SpawnPlayer(killerid);
}
else if(
InDuel[playerid] == && InDuel[killerid] == 0)
{
GameTextForPlayer(playerid,"Perdedor !",3000,3);
}
}
if(
g_IsPlayerDueling[playerid] == && g_IsPlayerDueling[killerid] == 1)
{
GetPlayerHealth(killeridHealth);
GetPlayerArmour(killeridArmor);
GetPlayerName(playeridcNameMAX_PLAYER_NAME);
GetPlayerName(killeridzNameMAX_PLAYER_NAME);
if(
Health 90.0 && Armor 90.0)
{
format(sStringsizeof(sString),"» Desafio « %s Tiene \"OWNED\" Sobre %s en el duelo y %.2f Vida y %.2f Chaleco!"zName,cName,Health,Armor);
SendClientMessageToAll(COLOR_ORANGEsString);
g_GotInvitedToDuel[playerid] = 0;g_HasInvitedToDuel[playerid] = 0;g_IsPlayerDueling[playerid]  = 0;
g_GotInvitedToDuel[killerid] = 0;g_HasInvitedToDuel[killerid] = 0;g_IsPlayerDueling[killerid]  = 0;
g_DuelInProgress 0;
SetPlayerHealth(killerid100);
SetPlayerArmour(killerid100);
SpawnPlayer(killerid);
return 
1;
}
else
{
format(sStringsizeof(sString),"» Desafio « %s Ha ganado el Duelo contra %s con %.2f Vida y %.2f Chaleco!"zName,cName,Health,Armor);
SendClientMessageToAll(COLOR_ORANGEsString);
g_GotInvitedToDuel[playerid] = 0;g_HasInvitedToDuel[playerid] = 0;g_IsPlayerDueling[playerid]  = 0;
g_GotInvitedToDuel[killerid] = 0;g_HasInvitedToDuel[killerid] = 0;g_IsPlayerDueling[killerid]  = 0;
g_DuelInProgress 0;
SetPlayerHealth(killerid100);
SetPlayerArmour(killerid100);
SpawnPlayer(killerid);
return 
1;
}
}
#if defined ENABLE_SPEC
for(new x=0x<MAX_PLAYERSx++)
if(
GetPlayerState(x) == PLAYER_STATE_SPECTATING && PlayerInfo[x][SpecID] == playerid)
AdvanceSpectate(x);
#endif
if(AntiFreeScore==1){
if(
IsPlayerConnected(killerid) && IsPlayerConnected(playerid)){
new 
Float:a,Float:b,Float:c;
GetPlayerPos(playerid,a,b,c);
if(
XDeaths[playerid] == 0)
{
LastDeath[playerid] = gettime();
}
XDeaths[playerid]++;
if(
XDeaths[playerid] == 5)
{
if((
gettime() - LastDeath[playerid]) <= 5)
{
KickearFree(playerid);
}
else
if((
gettime() - LastDeath[playerid]) > 5)
{
XDeaths[playerid]=0;
}
}
}
}
if(
USERCHUCK[killerid] == && ADMINCHUCK[playerid] == 1)
{
GetPlayerName(killeridzNameMAX_PLAYER_NAME);
GameTextForPlayer(killerid,"Has Ganado !",3000,3);
format(sStringsizeof(sString),"* [InfoEvento] %s ha ganado en el Evento, /LoroLoco!"zName,cName,Health,Armor);
SendClientMessageToAll(COLOR_ORANGEsString);
for(new 
iGetMaxPlayers(); ++)
{
if(
USERCHUCK[i] == 1)
{
SpawnPlayer(i);
Adentro[i] = 0;
ADMINCHUCK[i] = 0;
USERCHUCK[i] = 0;
}
}
}
    
//MTAS TE DISE ASD
    
new mereexita[256];
    new 
asd[24];
    
kills[killerid]++;
        if(
kills[killerid]==Multikills) {
        
GetPlayerName(killerid,asd,24);
        
format(mereexita,256,"« %s « Tiene una Racha de \"4\" \"ASESINATOS\" Seguidos, Sin MORIR |$300|",asd);//3
        
SendClientMessageToAll(0xFF2400FF,mereexita);
        
GivePlayerCash(killerid,300);
        }
        if(
kills[killerid]==Ultrakills) {
        
GetPlayerName(killerid,asd,24);
        
format(mereexita,256,"« %s « Tiene una Racha de \"6\" \"ASESINATOS\" Seguidos, e_e!! |$500|",asd);//5
        
SendClientMessageToAll(0xFF2400FF,mereexita);
        
GivePlayerCash(killerid,500);
        }
        if(
kills[killerid]==Arrasador) {
        
GetPlayerName(killerid,asd,24);
        
format(mereexita,256,"« %s « Tiene una Racha de \"12\" \"ASESINATOS\" Seguidos, Pro Detect! |$800|",asd);//10
        
SendClientMessageToAll(0xFF2400FF,mereexita);
        
GivePlayerCash(killerid,800);
        }
        if(
kills[killerid]==Jason) {
        
GetPlayerName(killerid,asd,24);
        
format(mereexita,256,"« %s « Tiene una Racha de \"16\" \"ASESINATOS\" Seguidos, seguro tiene cheat XD! |$1000|",asd);//15
        
SendClientMessageToAll(0xFF2400FF,mereexita);
        
GivePlayerCash(killerid,1000);
        }
        if(
kills[killerid]==Kratos) {
        
GetPlayerName(killerid,asd,24);
        
format(mereexita,256,"« %s « Tiene una Racha de \"20\" \"ASESINATOS\" Seguidos, Estб violando a Todos! |$1500|",asd);
        
SendClientMessageToAll(0xFF2400FF,mereexita);
        
GivePlayerCash(killerid,1500);
        }
return 
1;

I would appreciate it very much if you helped me
Reply


Messages In This Thread
Errors in crashdetect "Array index out of bounds" HELP - by tomasfernandez - 17.03.2017, 22:52
Re: Errors in crashdetect "Array index out of bounds" HELP - by Toroi - 17.03.2017, 23:13
Respuesta: Errors in crashdetect "Array index out of bounds" HELP - by tomasfernandez - 17.03.2017, 23:29
Re: Errors in crashdetect "Array index out of bounds" HELP - by Jelly23 - 17.03.2017, 23:30
Re: Errors in crashdetect "Array index out of bounds" HELP - by Toroi - 17.03.2017, 23:34

Forum Jump:


Users browsing this thread: 1 Guest(s)