17.03.2017, 20:03
Update v1.2:
- SA world collision check is now highly accurate or say 50% more collision accuracy than before. And 1 or 2 less calculation.
- There are 2 types of frictions now:
- "collision_friction": affects the speed when collision occurs with player or an object.
- "fround_friction": affects the speed when collision occurs with low Z bound - Rotation has been introduced:
PHP код:GetProjectileRot(projid, &Float:rx, &Float:ry, &Float:rz);
- New example posted as well!