Turn signal problem
#5

When you kill a timer, set FlashTimerR[vehicleid] and/or FlashTimerL[vehicleid] to 0, so you can check if timers are active or not.
Reply


Messages In This Thread
Turn signal problem - by Banditul18 - 12.03.2017, 20:24
Re: Turn signal problem - by Vince - 12.03.2017, 21:03
Re: Turn signal problem - by Banditul18 - 12.03.2017, 22:50
Re: Turn signal problem - by Banditul18 - 14.03.2017, 19:26
Re: Turn signal problem - by Spmn - 14.03.2017, 19:30

Forum Jump:


Users browsing this thread: 1 Guest(s)