13.03.2017, 20:34
Since your english is not the best maybe i understood it the wrong way.
But here there are some checkpoints missing, if you want to do that "If player X goes on pickup X he gets checkpoint X"
This for the other ones too.
But here there are some checkpoints missing, if you want to do that "If player X goes on pickup X he gets checkpoint X"
Code:
if(CP[playerid] == 0)
{
CP[playerid] = 1;
//YOUR CHECKPOINT HERE!
DestroyPickup(Ship1);
}

