10.03.2017, 06:13
Let me point out that you don't really want to use the SendClientMessageToAll function inside a player loop, or any other function beside SetPlayerMarkerForPlayer.
Also, remove the loop's return, as it will break the loop and its purpose.
You've to restructure it a lot for it to work efficiently.
Also, remove the loop's return, as it will break the loop and its purpose.
You've to restructure it a lot for it to work efficiently.