07.03.2017, 17:04
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This is ridiculous and simply not viable. Since the timers aren't being killed you will create lag that gets progressively worse until the server comes to a complete standstill. At which point the CPU usage will reach 100% and your server will probably crash.
It is also incorrect because playerids are volatile. If a player disconnects another player can take the slot. And then what? Reset the variable? Discarding the stored value for the previous player in the process? |
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Can you please give me an example? |
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As for OP, I SUPPOSE you're saving the value in your database just like the rest of the player's data, aren't u?