dm spawn
#9

my gamemode

https://sampforum.blast.hk/showthread.php?tid=497129


it has dm map but cannot respawn back after death

how to make respawn back after death

PHP код:
if(CurrentMenu == dm)
        {
    switch(
row)
    {
        case 
0:
        {

        
ResetPlayerWeapons(playerid);
        
SetPlayerInterior(playerid0);
        
GivePlayerWeapon(playerid26999);
        
SetPlayerHealth(playerid100.0);
        
SetPlayerPos(playerid1127.9473, -1446.757415.7968);
        
GetPlayerName(playeridvar025);
        
format(var1256">>%s has teleported to deathmatch 1 (SAWNOFF)."var0);
        
SendClientMessageToAll(0xFF9900AAvar1);
        
TogglePlayerControllable(playerid,1);
        }
        case 
1:
        {
        
ResetPlayerWeapons(playerid);
        
SetPlayerInterior(playerid0);
        
GivePlayerWeapon(playerid29999);
        
SetPlayerHealth(playerid100.0);
        
SetPlayerPos(playerid2508.37862786.636910.8203);
        
GetPlayerName(playeridvar025);
        
format(var1256">>%s has teleported to deathmatch 2 (MP5)."var0);
        
SendClientMessageToAll(0xFF9900AAvar1);
        
TogglePlayerControllable(playerid,1);
        }
        case 
2:
        {
        
ResetPlayerWeapons(playerid);
        
SetPlayerInterior(playerid0);
        
GivePlayerWeapon(playerid32999);
        
SetPlayerHealth(playerid100.0);
        
SetPlayerPos(playerid1445.934, -1064.5279213.3827);
        
GetPlayerName(playeridvar025);
        
format(var1256">>%s has teleported to deathmatch 3 (TEC9)."var0);
        
SendClientMessageToAll(0xFF9900AAvar1);
        
TogglePlayerControllable(playerid,1);
        }
        case 
3:
        {
        
ResetPlayerWeapons(playerid);
        
SetPlayerInterior(playerid0);
        
GivePlayerWeapon(playerid27999);
        
SetPlayerHealth(playerid100.0);
        
SetPlayerPos(playerid, -924.254, -498.031126.7656);
        
GetPlayerName(playeridvar025);
        
format(var1256">>%s has teleported to deathmatch 4(CombatShotgun)."var0);
        
SendClientMessageToAll(0xFF9900AAvar1);
        
TogglePlayerControllable(playerid,1);
        }
        case 
4:
        {
        
ResetPlayerWeapons(playerid);
        
SetPlayerInterior(playerid0);
        
GivePlayerWeapon(playerid31999);
        
SetPlayerHealth(playerid100.0);
        
SetPlayerPos(playerid, -2129.3096, -444.273235.5344);
        
GetPlayerName(playeridvar025);
        
format(var1256">>%s has teleported to deathmatch 5(M4)."var0);
        
SendClientMessageToAll(0xFF9900AAvar1);
        
TogglePlayerControllable(playerid,1);
        }
        case 
5:
        {
        
ResetPlayerWeapons(playerid);
        
SetPlayerInterior(playerid0);
        
GivePlayerWeapon(playerid28999);
        
SetPlayerHealth(playerid100.0);
        
SetPlayerPos(playerid1315.9521, -987.8052148.6437);
        
GetPlayerName(playeridvar025);
        
format(var1256">>%s has teleported to deathmatch 6(MicroUzi)."var0);
        
SendClientMessageToAll(0xFF9900AAvar1);
        
TogglePlayerControllable(playerid,1);
        }
        case 
6:
        {
        
ResetPlayerWeapons(playerid);
        
SetPlayerInterior(playerid0);
        
GivePlayerWeapon(playerid30999);
        
SetPlayerHealth(playerid100.0);
        
SetPlayerPos(playerid214.58381875.321817.6406);
        
GetPlayerName(playeridvar025);
        
format(var1256">>%s has teleported to deathmatch 7(AK47)."var0);
        
SendClientMessageToAll(0xFF9900AAvar1);
        
TogglePlayerControllable(playerid,1);
        }
        case 
7:
        {
        
ResetPlayerWeapons(playerid);
        
SetPlayerInterior(playerid0);
        
SetPlayerHealth(playerid100.0);
        
SetPlayerInterior(playerid5);
        
SetPlayerPos(playerid761.607711.03991001.1638);
        
GetPlayerName(playeridvar025);
        
format(var1256">>%s has teleported to deathmatch 8 (Boks)."var0);
        
SendClientMessageToAll(0xFF9900AAvar1);
        
TogglePlayerControllable(playerid,1);
        }
        case 
8:
        {
        
ResetPlayerWeapons(playerid);
        
SetPlayerInterior(playerid0);
        
GivePlayerWeapon(playerid33999);
        
SetPlayerHealth(playerid100.0);
        
SetPlayerPos(playerid2276.28461070.207810.8203);
        
GetPlayerName(playeridvar025);
        
format(var1256">>%s has teleported to deathmatch 9 (Rifle)."var0);
        
SendClientMessageToAll(0xFF9900AAvar1);
        
TogglePlayerControllable(playerid,1);
        }
        case 
9:
        {
        
ShowMenuForPlayer(teleportplayerid);
        }
    }
    }
    if(
CurrentMenu == dm2)
        {
    switch(
row)
    {
        case 
0:
        {
        
ResetPlayerWeapons(playerid);
        
SetPlayerInterior(playerid0);
        
GivePlayerWeapon(playerid26999);
        
SetPlayerHealth(playerid100.0);
        
SetPlayerPos(playerid2256.15111081.482133.5284);
        
GetPlayerName(playeridvar025);
        
format(var1256">>%s has teleported to deathmatch 10(SAWNOFF2)."var0);
        
SendClientMessageToAll(0xFF9900AAvar1);
        
TogglePlayerControllable(playerid,1);
        }
        case 
1:
        {
        
ResetPlayerWeapons(playerid);
        
SetPlayerInterior(playerid0);
        
GivePlayerWeapon(playerid31999);
        
SetPlayerHealth(playerid100.0);
        
SetPlayerPos(playerid, -1470.9282382.742730.0858);
        
GetPlayerName(playeridvar025);
        
format(var1256">>%s has teleported to deathmatch 11(M4)."var0);
        
SendClientMessageToAll(0xFF9900AAvar1);
        
TogglePlayerControllable(playerid,1);
        }
        case 
2:
        {
        
ResetPlayerWeapons(playerid);
        
SetPlayerInterior(playerid0);
        
GivePlayerWeapon(playerid25999);
        
SetPlayerHealth(playerid100.0);
        
SetPlayerPos(playerid, -1596.9136149.0782, -10.8312);
        
GetPlayerName(playeridvar025);
        
format(var1256">>%s has teleported to deathmatch 12(Shotgun)."var0);
        
SendClientMessageToAll(0xFF9900AAvar1);
        
TogglePlayerControllable(playerid,1);
                }
        case 
3:
        {
        
ResetPlayerWeapons(playerid);
        
SetPlayerInterior(playerid0);
        
GivePlayerWeapon(playerid24999);
        
SetPlayerHealth(playerid100.0);
        
SetPlayerPos(playerid260.59792898.85378.9909);
        
GetPlayerName(playeridvar025);
        
format(var1256">>%s has teleported to deathmatch 13(DesertEagle)."var0);
        
SendClientMessageToAll(0xFF9900AAvar1);
        
TogglePlayerControllable(playerid,1);
        }
        case 
4:
        {
        
ResetPlayerWeapons(playerid);
        
SetPlayerInterior(playerid0);
        
GivePlayerWeapon(playerid30999);
        
SetPlayerHealth(playerid100.0);
        
SetPlayerPos(playerid, -273.96982353.0808109.2238);
        
GetPlayerName(playeridvar025);
        
format(var1256">>%s has teleported to deathmatch 14(AK47)."var0);
        
SendClientMessageToAll(0xFF9900AAvar1);
        
TogglePlayerControllable(playerid,1);
        }
        case 
5:
        {
        
ResetPlayerWeapons(playerid);
        
SetPlayerInterior(playerid0);
        
GivePlayerWeapon(playerid91);
        
SetPlayerHealth(playerid100.0);
        
SetPlayerPos(playerid, -924.05692675.658642.3703);
        
GetPlayerName(playeridvar025);
        
format(var1256">>%s has teleported to deathmatch 15(Dildo)."var0);
        
SendClientMessageToAll(0xFF9900AAvar1);
        
TogglePlayerControllable(playerid,1);
        }
        case 
6:
        {
        
ResetPlayerWeapons(playerid);
        
SetPlayerInterior(playerid0);
        
GivePlayerWeapon(playerid34999);
        
SetPlayerHealth(playerid100.0);
        
SetPlayerPos(playerid, -1288.9788,2504.3210,86.9994);
        
GetPlayerName(playeridvar025);
        
format(var1256">>%s has teleported to deathmatch 16(Sniper)."var0);
        
SendClientMessageToAll(0xFF9900AAvar1);
        
TogglePlayerControllable(playerid,1);
        }
        case 
7:
        {
            
ShowMenuForPlayer(teleportplayerid);
        }
    }
    }
    return 
1;

the map

p.sorry bad english
Reply


Messages In This Thread
dm spawn - by crukk11 - 02.03.2017, 03:15
Re: dm spawn - by JessThompson - 02.03.2017, 04:24
Re: dm spawn - by Alkymia - 02.03.2017, 04:53
Re: dm spawn - by CXdur - 02.03.2017, 05:58
Re: dm spawn - by crukk11 - 02.03.2017, 12:25
Re: dm spawn - by Toroi - 02.03.2017, 12:56
Re: dm spawn - by crukk11 - 02.03.2017, 14:18
Re: dm spawn - by crukk11 - 02.03.2017, 15:05
Re: dm spawn - by crukk11 - 03.03.2017, 15:59
Re: dm spawn - by crukk11 - 03.03.2017, 18:30

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