[Ajuda] Modo de segurar arma como CJ sem UsePlayerPedAnims();
#6

Quote:
Originally Posted by Cheleber_Pausini
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Tente assim...
PHP код:
if(newkeys == KEY_SPRINT

   new 
GetPlayerWeapon(playerid); 
   if(
== 25 || == 27 || == 30 || == 31 || == 33 || == 34
   { 
         if(
IsPlayerInAnyVehicle(playerid)) return 1
         
ApplyAnimation(playerid"PED""RUN_ARMED"4.111111); 
   } 
}
if(
oldkeys == KEY_SPRINT)

   new 
GetPlayerWeapon(playerid); 
   if(
== 25 || == 27 || == 30 || == 31 || == 33 || == 34
   { 
         
ApplyAnimation(playerid"CARRY""crry_prtial"4.000000);
     
ApplyAnimation(playerid"CARRY""crry_prtial"4.000000);
   } 

@Ele estava correndo quando clicava no W, assim nгo esta mais.
Te dei um REP aqui, mas mano, desse jeito funciona sу de apertar espaзo...
Curti a ideia, queria fazer pra assim que apertar qualquer tecla de andar com uma dessas armas na mгo jб fazer a animaзгo...
Sabe me dizer oq fiz de errado?

Код:
		if(newkeys == KEY_UP || newkeys == KEY_DOWN || newkeys == KEY_LEFT || newkeys == KEY_RIGHT) 
		{
			new w = GetPlayerWeapon(playerid); 
			if(w == 25 || w == 27 || w == 30 || w == 31 || w == 33 || w == 34) 
			{
				if(IsPlayerInAnyVehicle(playerid)) return 1; 
				ApplyAnimation(playerid, "PED", "RUN_ARMED", 4.1, 1, 1, 1, 1, 1); 
			}
		}
		if(oldkeys == KEY_UP || newkeys == KEY_DOWN || newkeys == KEY_LEFT || newkeys == KEY_RIGHT)
		{
			new w = GetPlayerWeapon(playerid); 
			if(w == 25 || w == 27 || w == 30 || w == 31 || w == 33 || w == 34) 
			{
				ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.0, 0, 0, 0, 0, 0);
				ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.0, 0, 0, 0, 0, 0);
			}
		}
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