26.02.2017, 06:14
You guys are no understanding, he want a way get actor position, and with actor position make maths to calculate weapon position on actor hands using animation:
ApplyActorAnimation(actorid, "GUN", "GUN_STAND", 4.1, 0, 1, 1, 1, 1);
ApplyActorAnimation(actorid, "GUN", "GUN_STAND", 4.1, 0, 1, 1, 1, 1);