House Choice
#18

Neither. If you were a smart person like me



you would use 3D text labels and a command. Think about it. Pickups and checkpoints must use some sort of a timer to continuously check if a player is on a pickup or a checkpoint. Now with 3D text labels and commands it's a different story. To affect a 3D text label you must use some sort of a function. But in this case, you need the 3D text label only to show text (for example "House ID: 1, Owner: Unte99). And for commands? Well, all you have to do is make a command for enter/exit. And a command doesn't need a timer to be triggered. The time for entering the command would probably be something like unlocking your door in reality. Well, maybe faster than unlocking your door in reality, but you get the point. By doing all this, you avoid making pickups and checkpoints, adding them to the queue where all of them would need frequent checks if a player is on a pickup or a checkpoint.
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Messages In This Thread
House Choice - by ISmokezU - 12.02.2017, 13:27
Re: House Choice - by BiosMarcel - 12.02.2017, 13:30
Re: House Choice - by ISmokezU - 12.02.2017, 14:07
Re: House Choice - by Astralis - 12.02.2017, 16:35
Re: House Choice - by Codeah - 13.02.2017, 08:00
Re: House Choice - by ISmokezU - 13.02.2017, 10:17
Re: House Choice - by Erwin. - 13.02.2017, 11:02
Re: House Choice - by Henrik96 - 13.02.2017, 12:35
Re: House Choice - by Uberanwar - 13.02.2017, 15:08
Re: House Choice - by Cameryn - 14.02.2017, 00:17
Re: House Choice - by Luis- - 14.02.2017, 02:24
Re: House Choice - by Ryan50 - 14.02.2017, 02:44
Re: House Choice - by Henkie - 14.02.2017, 16:57
Re: House Choice - by RyderX - 14.02.2017, 17:46
Re: House Choice - by Jelly23 - 14.02.2017, 18:15
Re: House Choice - by iLearner - 14.02.2017, 19:22
Re: House Choice - by Amrezy - 25.02.2017, 17:23
Re: House Choice - by Unte99 - 25.02.2017, 21:27
Re: House Choice - by GoldenLion - 25.02.2017, 21:52

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