24.02.2017, 15:57
As Textdraws estгo em CreatePlayerTextDraw, e essa funзгo precisa do parвmetro "playerid"..
E a public OnGameModeInit() nгo possui este parвmetro, logo nгo esta criando as textdraws..
O melhor local pra colocar й no OnPlayerConnect, assim elas serгo criadas.
O seu comando /teste esta correto, sу isso que estava errado mesmo.
E a public OnGameModeInit() nгo possui este parвmetro, logo nгo esta criando as textdraws..
O melhor local pra colocar й no OnPlayerConnect, assim elas serгo criadas.
O seu comando /teste esta correto, sу isso que estava errado mesmo.
Код:
new PlayerText:gText1[MAX_PLAYERS]; new PlayerText:gText2[MAX_PLAYERS]; public OnPlayerConnect(playerid) { CreateTextDraws(playerid); return 1; } CreateTextDraws(playerid) { gText1[playerid] = CreatePlayerTextDraw(playerid, 261.250000, 164.499984, "clicavel ussuario"); PlayerTextDrawLetterSize(playerid, gText1[playerid], 0.446249, 1.051666); PlayerTextDrawAlignment(playerid, gText1[playerid], 1); PlayerTextDrawColor(playerid, gText1[playerid], -16777814); PlayerTextDrawSetShadow(playerid, gText1[playerid], 0); PlayerTextDrawSetOutline(playerid, gText1[playerid], 1); PlayerTextDrawBackgroundColor(playerid, gText1[playerid], 255); PlayerTextDrawFont(playerid, gText1[playerid], 1); PlayerTextDrawSetProportional(playerid, gText1[playerid], 1); //PlayerTextDrawTextSize(playerid, gText1[playerid], 0.446249, 1.051666); PlayerTextDrawSetSelectable(playerid, gText1[playerid], 1); gText2[playerid] = CreatePlayerTextDraw(playerid, 266.875000, 211.166717, "clicavel senha"); PlayerTextDrawLetterSize(playerid, gText2[playerid], 0.443749, 1.022499); PlayerTextDrawAlignment(playerid, gText2[playerid], 1); PlayerTextDrawColor(playerid, gText2[playerid], -2139062017); PlayerTextDrawSetShadow(playerid, gText2[playerid], 0); PlayerTextDrawSetOutline(playerid, gText2[playerid], 1); PlayerTextDrawBackgroundColor(playerid, gText2[playerid], 255); PlayerTextDrawFont(playerid, gText2[playerid], 1); PlayerTextDrawSetProportional(playerid, gText2[playerid], 1); PlayerTextDrawTextSize(playerid, gText2[playerid], 0.443749, 1.022499); PlayerTextDrawSetSelectable(playerid, gText2[playerid], 1); return 1; }