24.02.2017, 15:57
As Textdraws estгo em CreatePlayerTextDraw, e essa funзгo precisa do parвmetro "playerid"..
E a public OnGameModeInit() nгo possui este parвmetro, logo nгo esta criando as textdraws..
O melhor local pra colocar й no OnPlayerConnect, assim elas serгo criadas.
O seu comando /teste esta correto, sу isso que estava errado mesmo.
E a public OnGameModeInit() nгo possui este parвmetro, logo nгo esta criando as textdraws..
O melhor local pra colocar й no OnPlayerConnect, assim elas serгo criadas.
O seu comando /teste esta correto, sу isso que estava errado mesmo.
Код:
new PlayerText:gText1[MAX_PLAYERS];
new PlayerText:gText2[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
CreateTextDraws(playerid);
return 1;
}
CreateTextDraws(playerid)
{
gText1[playerid] = CreatePlayerTextDraw(playerid, 261.250000, 164.499984, "clicavel ussuario");
PlayerTextDrawLetterSize(playerid, gText1[playerid], 0.446249, 1.051666);
PlayerTextDrawAlignment(playerid, gText1[playerid], 1);
PlayerTextDrawColor(playerid, gText1[playerid], -16777814);
PlayerTextDrawSetShadow(playerid, gText1[playerid], 0);
PlayerTextDrawSetOutline(playerid, gText1[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, gText1[playerid], 255);
PlayerTextDrawFont(playerid, gText1[playerid], 1);
PlayerTextDrawSetProportional(playerid, gText1[playerid], 1);
//PlayerTextDrawTextSize(playerid, gText1[playerid], 0.446249, 1.051666);
PlayerTextDrawSetSelectable(playerid, gText1[playerid], 1);
gText2[playerid] = CreatePlayerTextDraw(playerid, 266.875000, 211.166717, "clicavel senha");
PlayerTextDrawLetterSize(playerid, gText2[playerid], 0.443749, 1.022499);
PlayerTextDrawAlignment(playerid, gText2[playerid], 1);
PlayerTextDrawColor(playerid, gText2[playerid], -2139062017);
PlayerTextDrawSetShadow(playerid, gText2[playerid], 0);
PlayerTextDrawSetOutline(playerid, gText2[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, gText2[playerid], 255);
PlayerTextDrawFont(playerid, gText2[playerid], 1);
PlayerTextDrawSetProportional(playerid, gText2[playerid], 1);
PlayerTextDrawTextSize(playerid, gText2[playerid], 0.443749, 1.022499);
PlayerTextDrawSetSelectable(playerid, gText2[playerid], 1);
return 1;
}

