Selectable textdraw
#3

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Originally Posted by Private200
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PlayerTextDrawTextSize is definitely the way to go. However, it depends on how you adjust the code for it to fit your textdraw. Work around with it, example;

PlayerTextDrawTextSize(playerid, Register_PTD[playerid][17], 50, 10);

50 is for the X (left/right size)
10 is for the Y (up/down size)

Those coordinations might not be correct, but they will definitely be what you are looking for. And uh, do not work on the selectable login/register textdraws without having a stable gamemode. Those are mostly decorations and they should be done last (at least, that's what I think it's good doing)
Thanks for your reply but I fixed it(Added an EDIT: at the end of the topic), it was kinda simple tbh haha, something I didn't expect, I simply decided to change some coodinates in PlayerTextDrawTextSize, and it was because the 2nd coord was at 0.0, I randomly added a 1 and it worked haha
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Selectable textdraw - by Andre02 - 20.02.2017, 20:37
Re: Selectable textdraw - by Private200 - 20.02.2017, 21:16
Re: Selectable textdraw - by Andre02 - 20.02.2017, 21:19
Re: Selectable textdraw - by Private200 - 20.02.2017, 21:25

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