18.02.2017, 11:59
Quote:
Just one big question?
Isn't OnPlayerUpdate and some local callbacks being called by timers? OnPlayerUpdate is updating 30 times in 1 second right? So it means that a timer in it has an interval of 33.33ms? which means it's a timer handled callback? Which also means that OnPlayerUpdate can be killed if you guessed the index? or basically write Killtimer(1); if you removed all other timer integrated callbacks? Just wondering |
It is not possible to kill a timer without knowing it's index, you can kill a timer by guessing it, but you can't be sure it's the timer you want.
Also here's an interesting fact, if you set add one timer every millisecond it'd take about 2 weeks for you to hit the limit (credits to Vince :3)