14.02.2017, 15:18
(
Последний раз редактировалось AbyssMorgan; 26.03.2017 в 09:52.
)
Update v2.6.0:
- Minor Code optimizations
- Fixed compile errors/warrings
- Added support for STREAMER_ENABLE_TAGS
- Fixed Datagram's
- Support for DynamicActor's (Future)
- Renamed functions:
- Added Dynamic Actor Functions:
- Added Vehicle Functions:
- Added definition:
- Added fixes for DestroyDynamicActor
- Minor Code optimizations
- Fixed compile errors/warrings
- Added support for STREAMER_ENABLE_TAGS
- Fixed Datagram's
- Support for DynamicActor's (Future)
- Renamed functions:
PHP код:
GetStreamDatagram -> GetStreamerDatagram
SetStreamDatagram -> SetStreamerDatagram
IsSetStreamDatagram -> IsSetStreamerDatagram
PHP код:
GetDynamicActorModel(actorid);
SetDynamicActorModel(actorid,modelid);
GetDynamicActorArea(actorid);
SetDynamicActorArea(actorid,areaid);
GetDynamicActorPriority(actorid);
SetDynamicActorPriority(actorid,priority);
GetDynamicActorSD(actorid,&Float:streamdistance);
SetDynamicActorSD(actorid,Float:streamdistance);
GetDynamicActorDatagram(actorid,data[]);
SetDynamicActorDatagram(actorid,data[]);
RemoveDynamicActorDatagram(actorid);
IsSetDynamicActorDatagram(actorid);
DestroyAllDynamicActors();
CountDynamicActors();
GetDynamicActorInterior(actorid);
SetDynamicActorInterior(actorid,interiorid);
GetDynamicActorPoolSize();
ForDynamicActors(variable);
UpdateAllDynamicActors();
GetNearestVisibleActor(playerid);
PHP код:
GetVehicleDatagram(vehicleid,data[]);
SetVehicleDatagram(vehicleid,data[]);
RemoveVehicleDatagram(vehicleid);
IsSetVehicleDatagram(vehicleid);
PHP код:
INVALID_DYNAMIC_ACTOR_ID
DEFAULT_VISIBLE_OBJECT
DEFAULT_VISIBLE_PICKUP
DEFAULT_VISIBLE_MAP_ICON
DEFAULT_VISIBLE_3D_TEXT
DEFAULT_VISIBLE_ACTOR