Player not getting the same mission
#1

If he types /convoy (id). he won't got the same as the person who typed the id

Код:
enum MissionData
{
    mission_id,
    Float:lx,
    Float:ly,
    Float:lz,
    lpname[64],
    loadname[256],
    Float:ux,
    Float:uy,
    Float:uz,
    ulpname[256],
    cost,
    bool:IsLoaded
}

static const trucker[][MissionData] =
{
     // Template: {lx, ly, lz, lpname, loadname, ux, uy, uz, upname, cost},
    // Dont include comma on last!!!!
    //{1, 2054.6843,1928.2374,12.1540, "(LV) Book Store", "Books", 2492.5366,2773.2190,10.80422, "K.A.C", 1500},
    //{2, 2492.5366,2773.2190,10.80422, "K.A.C", "Books", 2054.6843,1928.2374,12.1540, "(LV) Book Store", 2500},
    {1, 2420.6235,-2464.2495,13.6250, "Los Santos Warehouse", "Weapons", 1538.4180,-1674.5314,13.5469, "Los Santos Police Station", 3000, false},
    {2, 2244.0317,47.0715,26.4844, "General Store", "Food", 1931.9788,-1776.5302,13.3828, "Los Santos Gas Station", 3000},
    {3, -2029.1902,-2403.2869,30.6250 , "Angel Pine Place", "Logs", 2208.2058,-2243.5767,13.5469, "Los Santos Warehouse", 3000, false}
};
Код:
public Trucker1(playerid)
{
    new rand = random(sizeof(trucker));
    new newtext2[MAX_PLAYERS];
    PlayerInfo[playerid][StartingPoint] = rand;
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid, trucker[rand][lx], trucker[rand][ly], trucker[rand][lz], 10);
    format(newtext2,sizeof(newtext2), "~w~Head to ~r~%s ~w~to load your trailer with ~y~%s", trucker[rand][lpname], trucker[rand][loadname]);
    PlayerTextDrawSetString(playerid, work[playerid],newtext2);
}

forward Trucker2(playerid);
public Trucker2(playerid)
{
    DisablePlayerCheckpoint(playerid);
    new end = PlayerInfo[playerid][StartingPoint];
    new End = PlayerInfo[playerid][StartingPoint];
    PlayerInfo[playerid][EndingPoint] = end; // you dont need this array ?
    TogglePlayerControllable(playerid, 1);
    SetPlayerCheckpoint(playerid, trucker[end][ux], trucker[end][uy], trucker[end][uz], 10);
    truck_PlayerJob[playerid] = 2;
    new workmission2[250];
    format(workmission2,sizeof(workmission2), "~w~Now Head To ~r~%s ~w~To Unload The ~y~%s", trucker[End][ulpname], trucker[end][loadname]);
    PlayerTextDrawSetString(playerid, work[playerid], workmission2);
}

forward Trucker3(playerid);
public Trucker3(playerid)
{
	new End = PlayerInfo[playerid][StartingPoint];
	new string[144];
	format(string,sizeof(string),"%s has delivered %s from %s to %s", ReturnName(playerid), trucker[End][loadname], trucker[End][lpname], trucker[End][ulpname]);
	SendClientMessageToAll(-1, string);
	print(string);
	DisablePlayerCheckpoint(playerid);
	new Message[90];
    if(TruckLoad[playerid] == 0)
    {
        SetPlayerScore(playerid, GetPlayerScore(playerid) + 1);
       	format(Message, sizeof(Message), "You completed the mission and earned $%i and 1 points in a Roadtrain", trucker[End][cost]);
	    SendClientMessage(playerid, -1, Message);
	    GivePlayerMoney(playerid, trucker[End][cost]);
    }
    else if(TruckLoad[playerid] == 1)
    {
        SetPlayerScore(playerid, GetPlayerScore(playerid) + 2);
       	format(Message, sizeof(Message), "You completed the mission and earned $%i and 2 points in a Roadtrain", trucker[End][cost]*2);
    	SendClientMessage(playerid, -1, Message);
    	GivePlayerMoney(playerid, trucker[End][cost]*2);
    	print(Message);
    }
    TruckLoad[playerid] = 0;
	TogglePlayerControllable(playerid, 1);
	truck_PlayerJob[playerid] = 0;
    new workmission[250];
    format(workmission,sizeof(workmission), "~w~You Are Not On a Mission - Type ~r~/Work ~w~To Begin");
    PlayerTextDrawSetString(playerid, work[playerid], workmission);
}

CMD:work(playerid, params[])
{
    SendMessageToAdmins(playerid, "/work", params);
    if (GetPlayerTeam(playerid) == 1)
    {
        new m = GetVehicleModel(GetPlayerVehicleID(playerid));
        if(m == 455 || m == 515 || m == 403 || m == 514)
        {
            new t = GetVehicleModel(GetVehicleTrailer(GetPlayerVehicleID(playerid)));
            if( m == 455 || t == 435 || t == 450 || t == 584 )
            {
                if (GetPlayerVehicleSeat(playerid) == 0)
                {
                    Trucker1(playerid);
                    truck_PlayerJob[playerid] = 1;
                    //truckchecktime = SetTimerEx("TruckCheck", 1000, true, "i", giveplayerid);
                }
                else
                {
                    SendClientMessage(playerid, WORK, "You are not the driver of this vehicle");
                }
            }
            else
            {
                SendClientMessage(playerid, WORK, "You do not have a trailer, please go and ATTACH one!");
            }
        }
        else
        {
            SendClientMessage(playerid, WORK, "You are not in a TRUCK, please go and get one!");
        }
    }
    return 1;
}


CMD:stopwork(playerid, params[])
{
    SendMessageToAdmins(playerid, "/stopwork", params);
    TruckLoad[playerid] = 0;
   	DisablePlayerCheckpoint(playerid);
	truck_PlayerJob[playerid] = 0;
    new workmission[250];
    format(workmission,sizeof(workmission), "~w~You Are Not On a Mission - Type ~r~/Work ~w~To Begin");
    PlayerTextDrawSetString(playerid, work[playerid], workmission);
    return 1;
}

CMD:convoy(playerid, params[])
{
    new targetid;
    SendMessageToAdmins(playerid, "/convoy", params);
    if(sscanf(params, "u",targetid)) return SendClientMessage(playerid, -1, "{FF0000}USAGE: {FFFFFF}/convoy [playerid]");
    if(GetPlayerTeam(playerid) == 1)
    {
        new m = GetVehicleModel(GetPlayerVehicleID(playerid));
        if(m == 455 || m == 515 || m == 403 || m == 514)
        {
            new t = GetVehicleModel(GetVehicleTrailer(GetPlayerVehicleID(playerid)));
            if( m == 455 || t == 435 || t == 450 || t == 584 )
            {
                if (GetPlayerVehicleSeat(playerid) == 0)
                {
					new string[128];
                    format(string,sizeof(string),"%s has joined your convoy", ReturnName(playerid));
				    SendClientMessage(targetid,-1,string);
				    
                    format(string,sizeof(string),"You joined %s convoy", ReturnName(targetid));
				    SendClientMessage(playerid,-1,string);
				    
                    new ConvoyDisplay[MAX_PLAYERS];
                    DisablePlayerCheckpoint(playerid);
                    SetPlayerCheckpoint(playerid, trucker[targetid][lx], trucker[targetid][ly], trucker[targetid][lz], 10);
                    format(ConvoyDisplay,sizeof(ConvoyDisplay), "~w~Head to ~r~%s ~w~to load your trailer with ~y~%s", trucker[targetid][lpname], trucker[targetid][loadname]);
                    PlayerTextDrawSetString(playerid, work[playerid], ConvoyDisplay);
                    truck_PlayerJob[playerid] = 1;
                }
                else
                {
  		            SendClientMessage(playerid, WORK, "You are not the driver of this vehicle");
                }
            }
            else
            {
  		        SendClientMessage(playerid, WORK, "You do not have the correct trailer, please go and attach one!");
            }
        }
        else
        {
            SendClientMessage(playerid, WORK, "You are not in a truck, please go and get one!");
        }
    }
    return 1;
}

Код:
public OnPlayerEnterCheckpoint(playerid)
{
    new loading[MAX_PLAYERS];
	if(GetPlayerTeam(playerid) == 1)
	{
		if(IsPlayerInAnyVehicle(playerid))
		{
			switch(truck_PlayerJob[playerid])
			{
				case 1:
				{
					truck_PlayerJob[playerid] = -1;
					TogglePlayerControllable(playerid, 0);
					SetTimerEx("Trucker2", 30000, false, "i", playerid);
                    format(loading,sizeof(loading), "~y~Loading... ~g~Please wait...");
                    PlayerTextDrawSetString(playerid, work[playerid], loading);
                    new Message[100];
                    format(Message,sizeof(Message), "Loading...");
                    SendClientMessage(playerid, WORK, Message);
                    format(Message,sizeof(Message), "Please wait");
                    SendClientMessage(playerid, WORK, Message);
				}
				case 2, 3:
				{
					truck_PlayerJob[playerid] = 3;
					TogglePlayerControllable(playerid, 0);
					SetTimerEx("Trucker3", 30000, false, "i", playerid);
                    format(loading,sizeof(loading), "~y~Unloading... ~g~Please wait...");
                    PlayerTextDrawSetString(playerid, work[playerid], loading);
                    new Message[100];
                    format(Message,sizeof(Message), "Unloading...");
                    SendClientMessage(playerid, WORK, Message);
                    format(Message,sizeof(Message), "Please wait");
                    SendClientMessage(playerid, WORK, Message);
				}
			}
			return 1;
		}
	}
}
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Messages In This Thread
Player not getting the same mission - by DerickClark - 11.02.2017, 01:41
Re: Player not getting the same mission - by DerickClark - 11.02.2017, 13:21
Re: Player not getting the same mission - by Sew_Sumi - 11.02.2017, 16:20
Re: Player not getting the same mission - by DerickClark - 11.02.2017, 16:22
Re: Player not getting the same mission - by Sew_Sumi - 11.02.2017, 16:25
Re: Player not getting the same mission - by DerickClark - 11.02.2017, 16:35
Re: Player not getting the same mission - by Sew_Sumi - 11.02.2017, 17:20
Re: Player not getting the same mission - by DerickClark - 11.02.2017, 21:05
Re: Player not getting the same mission - by Sew_Sumi - 12.02.2017, 02:16
Re: Player not getting the same mission - by DerickClark - 12.02.2017, 02:30

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