Add fake actor weapon
#10

Guys after a long time trying i did this:
Код:
public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ)
{
	new Float:oldX, Float:oldY, Float:oldZ, Float:oldRotX, Float:oldRotY, Float:oldRotZ;
	GetObjectPos(objectid, oldX, oldY, oldZ);
	GetObjectRot(objectid, oldRotX, oldRotY, oldRotZ);
	if(!playerobject) // If this is a global object, sync the position for other players
	{
		if(!IsValidObject(objectid)) return 1;
		SetObjectPos(objectid, fX, fY, fZ);		          
		SetObjectRot(objectid, fRotX, fRotY, fRotZ);
	}
	if(response == EDIT_RESPONSE_FINAL)
	{
		// The player clicked on the save icon
		// Do anything here to save the updated object position (and rotation)
		new string[128];
		format(string, sizeof(string), "fX[%f] fY[%f] fZ[%f] fRotX[%f] fRotY[%f] fRotZ[%f]", fX, fY, fZ, fRotX, fRotY, fRotZ );
		SendClientMessage(playerid, COLOR_GREY, string);
	}
	if(response == EDIT_RESPONSE_CANCEL)
	{
		//The player cancelled, so put the object back to it's old position
		if(!playerobject) //Object is not a playerobject
		{
			SetObjectPos(objectid, oldX, oldY, oldZ);
			SetObjectRot(objectid, oldRotX, oldRotY, oldRotZ);
		}
		else
		{
			SetPlayerObjectPos(playerid, objectid, oldX, oldY, oldZ);
			SetPlayerObjectRot(playerid, objectid, oldRotX, oldRotY, oldRotZ);
		}
	}
	return 1;
}
Код:
CMD:actorweapon(playerid, params[]) {
	// https://sampwiki.blast.hk/wiki/EditAttachedObject  ~  https://sampwiki.blast.hk/wiki/EditObjec...7.32401594	if(admin[playerid] < 1337) return 0;
	new actorid;
	if(sscanf(params,"i", actorid)) return SendClientMessage(playerid, -1, "Use: /actorweapon [actorid]");
	if(IsValidActor(actorid)) {
		new Float:x, Float:y, Float:z;
		GetActorPos(actorid, x, y, z);
		new string[128];
		format(string, sizeof(string), "[ACTOR POS] x[%f] y[%f] z[%f] RotX[0] RotY[0] RotZ[0]", x, y, z);
		SendClientMessage(playerid, COLOR_GREY, string);
		new weaponobj = CreateObject(GetGunObjectID(25), x, y, z, 0.0, 0.0, 0.0);
		EditObject(playerid, weaponobj);
	}
	return 1;
}
And in game i put the weapon on actor like in the IMG


So i did this math:
[ACTOR POS] x[207.732498] y[-98.704498] z[1005.257812] RotX[0] RotY[0] RotZ[0]
[WEAPO POS] X[207.578094] Y[-98.815635] Z[1005.568115] RotX[1.599998] RotY[-0.400000] RotZ[-66.699996]

[NEW POS] X[-0.154404] Y[-0.111137] Z[+-0.310303] RotX[+1.599998] RotY[-0.400000] RotZ[-66.699996]

And on createactors:
Код:
	CreateActor(142, -28.9448,-186.8204,1003.5469, 0.0);
	CreateActor(142, 1.9909,-30.7009,1003.5494, 357.6201);
	CreateActor(223, 207.7325,-98.7045,1005.2578, 178.9347);
	CreateActor(29, 203.6479,-40.7589,1001.8047, 181.8473);
	CreateActor(141, 161.4051,-80.0589,1001.8047, 180.1522); 
	CreateActor(205, 375.6144,-65.7069,1001.5078, 140.8397);
	CreateActor(85, 501.8527,-21.4871,1000.6797, 90.2779);
	CreateActor(155, 373.9646,-117.2686,1001.4995, 180.2793);
	new actstring[128];
	for(new a; a< GetActorPoolSize()+1; ++a) {
		if(IsValidActor(a)) {
            SetActorVirtualWorld(a, 0);
            SetActorInvulnerable(a, false);
            SetActorHealth(a, 10);
			new Float:x, Float:y, Float:z;
			GetActorPos(a, x, y, z);
			CreateObject(GetGunObjectID(25), x-0.154404, y-0.111137, z-0.310303, 1.599998, -0.400000, -66.699996);
		}
	}
But it's not beeing in the right position...
And i can not take a screenshot because i'm my GTA is crashing everytime i try to see this actors armeds
Reply


Messages In This Thread
Add fake actor weapon - by luccagomes15 - 07.02.2017, 15:26
Re: Add fake actor weapon - by luccagomes15 - 08.02.2017, 21:30
Re: Add fake actor weapon - by Jaxson - 08.02.2017, 23:09
Re: Add fake actor weapon - by maikons - 08.02.2017, 23:52
Re: Add fake actor weapon - by Wolfe - 09.02.2017, 03:41
Re: Add fake actor weapon - by AndreiWow - 09.02.2017, 09:34
Re: Add fake actor weapon - by Jaxson - 09.02.2017, 14:07
Re: Add fake actor weapon - by AbyssMorgan - 09.02.2017, 14:31
Re: Add fake actor weapon - by maikons - 09.02.2017, 15:57
Re: Add fake actor weapon - by luccagomes15 - 10.02.2017, 20:51

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