Players invisible on map
#3

Код:
#include <a_samp>

// gamemode made by aj hydra dm
// death match hydra
// HYDRA
#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" street racer v7");
	print("--------------------------------------\n");
	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}

#else

main()
{
	print("\n----------------------------------");
	print(" street racer v7");
	print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
	// Don't use these lines if it's a filterscript
	
	#define COLOR_WHITE 0xFFFFFFAA
	
	
	
/* Admin Spawn + Normale spelers spawn
if(IsPlayerAdmin(playerid))
{
  SetPlayerPos(playerid, 1996.5265,1523.7610,17.0682);

}
*/



	//
SetGameModeText("Gta sDeel!");

return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	SetPlayerPos(playerid, 448.4789,2512.3960,18.9550);
	SetPlayerCameraPos(playerid, 437.2813,2508.6353,16.7677);
	SetPlayerCameraLookAt(playerid, 448.4789,2512.3960,18.9550);
 return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnPlayerConnect(playerid)

{  SetPlayerColor(playerid,0x32cd3200);

  GameTextForPlayer(playerid,"~r~Welkom!",4000,3);

	return 1;

}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
	return 1;
}

/*public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}*/

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerPrivmsg(playerid, recieverid, text[])
{
	return 1;
}

/*public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/mycommand", cmdtext, true, 10) == 0)
	{
		SendClientMessage(playerid,0xFFFF00AA,"KILL OTHER PERSONS ONHERE TO GET POINTS");
		SendClientMessage(playerid,0xFFFF00AA,"THIS IS A DM GAMEMODE IF YOU DSIE DONT COMPLINT");
		return 1;
	}
	return 0;
}*/

public OnPlayerInfoChange(playerid)
{
	return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

	// end

this is my gamemode, what could be wrong? (without objects and cars)
Reply


Messages In This Thread
Players invisible on map - by Feyenoorder - 30.08.2009, 23:01
Re: Players invisible on map - by LuxurioN™ - 30.08.2009, 23:13
Re: Players invisible on map - by Feyenoorder - 30.08.2009, 23:18
Re: Players invisible on map - by LuxurioN™ - 30.08.2009, 23:26
Re: Players invisible on map - by .::: Ecko :::. - 30.08.2009, 23:38
Re: Players invisible on map - by LuxurioN™ - 30.08.2009, 23:53
Re: Players invisible on map - by .::: Ecko :::. - 31.08.2009, 00:26

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