Weapon drop, and kick!
#8

You could integrate the weapon drop FS into your gamemode, or make the weapon drop make the gamemode give the weapon to the player by making the give weapon function get called from the gamemode, rather than the filterscript.

This is more advanced scripting though, so you'll likely need someone to actually do it for you, or learn to do it.

CallRemoteFunction is one thing you'd probably want to look at. But as I say, this is more advanced scripting.
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Messages In This Thread
Weapon drop, and kick! - by gamersx - 07.02.2017, 21:12
Re: Weapon drop, and kick! - by JesterlJoker - 08.02.2017, 04:25
Re: Weapon drop, and kick! - by gamersx - 08.02.2017, 16:58
Re: Weapon drop, and kick! - by Sew_Sumi - 08.02.2017, 16:59
Re: Weapon drop, and kick! - by saffierr - 08.02.2017, 18:12
Re: Weapon drop, and kick! - by gamersx - 08.02.2017, 18:17
Re: Weapon drop, and kick! - by saffierr - 08.02.2017, 18:22
Re: Weapon drop, and kick! - by Sew_Sumi - 08.02.2017, 19:23
Re: Weapon drop, and kick! - by gamersx - 09.02.2017, 04:40
Re: Weapon drop, and kick! - by Sew_Sumi - 09.02.2017, 04:57

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