08.02.2017, 17:52
Quote:
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Rep'd both of you, thanks for the help. By the way, would this work since I want to add an animation?
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Код HTML:
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
{
new Float:Pos[3];
if(weaponid == SLAP_GUN && issuerid == DildoSlapper)
{
GameTextForPlayer(playerid, "~r~DEAD~w~!", 3000, 5);
GameTextForPlayer(playerid, "~g~KILLED~w~!", 3000, 5);
GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
CreateActor(296, Pos[0], Pos[1], Pos[2], 0.0);
ApplyActorAnimation(MyActor, "WUZI", "CS_Dead_Guy",1.0, 0, 1, 1, 1, 0);
Dead[playerid] = true;
currDead++;
TogglePlayerSpectating(playerid, true);
PlayerSpectatePlayer(playerid, issuerid, SPECTATE_MODE_NORMAL);
if(currDead == (FixPlayers() - 1))
{
EndGame();
}
}
return;
}


