08.02.2017, 17:38
Use GetPlayerPos and stop the player position on variables (Float type),
then CreateActor on the same Location
then CreateActor on the same Location
PHP код:
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
{
new Float:Pos[3];
if(weaponid == SLAP_GUN && issuerid == DildoSlapper)
{
GameTextForPlayer(playerid, "~r~DEAD~w~!", 3000, 5);
GameTextForPlayer(playerid, "~g~KILLED~w~!", 3000, 5);
GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
CreateActor(250, Pos[0], Pos[1], Pos[2], 0.0);
Dead[playerid] = true;
currDead++;
TogglePlayerSpectating(playerid, true);
PlayerSpectatePlayer(playerid, issuerid, SPECTATE_MODE_NORMAL);
if(currDead == (FixPlayers() - 1))
{
EndGame();
}
}
return;
}

