05.02.2017, 15:59
(
Последний раз редактировалось pedrotvr; 05.02.2017 в 20:14.
)
Consegui, quem quiser fazer a mesma coisa sem ter que ficar trocando a arma pra soco no meio do bagulho й sу colocar:
Код:
new wd[13][2], w = pweapon[playerid], s = GetWeaponSlot(w), acceptedSlots[] = {2,3,4,5,6}, first = acceptedSlots[0], last = acceptedSlots[sizeof(acceptedSlots)-1]; if(pweapon[playerid] == 0 || isAcceptedDBWeapon(w)) {