04.02.2017, 15:00
The code doesn't matter, but the spoof type was DIALOG_SPOOFTYPE_INPUT_TEXT. The problem must be that the inputtext at OnDialogResponse for DIALOG_STYLE_TABLIST_HEADERS and DIALOG_STYLE_TABLIST_HEADERS is the text before the first '\t' as far as I know so for example let's say there is "Item1\tItem2\n" in the dialog, but the inputtext at OnPlayerDialogResponse is just "Item1" (or "Item1\t"), not "Item1\tItem2\n" so the include thinks the inputtext is spoofed.