24.01.2017, 10:24
Код:
CMD:setlevel(playerid, params[]) { //check if the player is a admin LevelCheck(playerid, 5); new target, level; if(sscanf(params, "ui", target, level)) return SendClientMessage(playerid, COLOR_THISTLE, "USAGE: /setlevel [player] [level]"); if(! IsPlayerConnected(target)) return SendClientMessage(playerid, COLOR_FIREBRICK, "ERROR: The specified player is not conected."); if(GetPlayerGAdminLevel(playerid) < GetPlayerGAdminLevel(target)) return SendClientMessage(playerid, COLOR_FIREBRICK, "ERROR: You cannot use this command on higher level admin."); if(level < 0 || level > MAX_ADMIN_LEVELS) return SendClientMessage(playerid, COLOR_FIREBRICK, "ERROR: Invalid level, mus be b/w 0-"#MAX_ADMIN_LEVELS"."); if(level == GetPlayerGAdminLevel(target)) return SendClientMessage(playerid, COLOR_FIREBRICK, "ERROR: Player is already of that level."); new string[144]; if(GetPlayerGAdminLevel(playerid) < level) { GameTextForPlayer(target, "~g~~h~~h~~h~Promoted", 5000, 1); format(string, sizeof(string), "You have been promoted to admin level %i by %s[%i], Congratulation.", level, ReturnPlayerName(playerid), playerid); SendClientMessage(target, COLOR_DODGER_BLUE, string); format(string, sizeof(string), "You have promoted %s[%i] to admin level %i.", ReturnPlayerName(target), target, level); SendClientMessage(playerid, COLOR_DODGER_BLUE, string); } else if(GetPlayerGAdminLevel(playerid) > level) { GameTextForPlayer(target, "~r~~h~~h~~h~Demoted", 5000, 1); format(string, sizeof(string), "You have been demoted to admin level %i by %s[%i], Sorry.", level, ReturnPlayerName(playerid), playerid); SendClientMessage(target, COLOR_DODGER_BLUE, string); format(string, sizeof(string), "You have demoted %s[%i] to admin level %i.", ReturnPlayerName(target), target, level); SendClientMessage(playerid, COLOR_DODGER_BLUE, string); } PlayerPlaySound(target, 1057, 0.0, 0.0, 0.0); PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0); new key = DB::RetrieveKey(gGlobal[s_usertable], "username", ReturnPlayerName(playerid)); DB::SetIntEntry(gGlobal[s_usertable], key, "admin", level); gUser[target][u_admin] = level; return 1; }