21.01.2017, 23:42
The problem is that there's no timer for the textdraws to disappear. So it has to be done manually;
Use
After you've destroyed the first text draw you can then create another one.
It is recommended that you use a timer to destroy text draws at a certain time, unless you want it to be done manually.
Use
Код:
TextDrawDestroy(//nameoftextdraw) // or if it's a per player textdraw PlayerTextDrawDestroy(//nameoftextdraw)
It is recommended that you use a timer to destroy text draws at a certain time, unless you want it to be done manually.