Help with Dialogs
#1

Hi there, i've some trouble with OnDialogResponse and i can't understand why.
In game it show me the dialogs but when i click or press enter to select an item it doesn't do anything, like the conditions if(response) or !response aren't called.

Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
   	new str2[150];
	format(str2, 150, "Arma\tMunizioni\tDisponibile\n\
	Deagle\t9999\tN/D\n\
	Shotgun\t9999\tN/D\n\
	Mp5\t1000\t%d\n\
	M4\t1000\t%d\n\
	Sniper\t100\t%d\n", cwdisarmi[0], cwdisarmi[1], cwdisarmi[2]);
	if(dialogid == 5829)
	{
		if(response)
		{
		    switch(listitem)
		    {
				case 0: GivePlayerWeapon(playerid, 24, 9999);
				case 1: GivePlayerWeapon(playerid, 25, 9999);
				case 2:
						if(cwdisarmi[0] > 0)
						{
							GivePlayerWeapon(playerid, 28, 1000);
							cwdisarmi[0]--;
							SendClientMessage(playerid, -1, "a");
						}
						else
							ShowPlayerDialog(playerid, 5829, DIALOG_STYLE_TABLIST_HEADERS, "Arma n 1", str2, "Vai", "");
				case 3:
						if(cwdisarmi[1] > 0)
						{
							GivePlayerWeapon(playerid, 31, 1000);
							cwdisarmi[1]--;
						}
						else
							ShowPlayerDialog(playerid, 5829, DIALOG_STYLE_TABLIST_HEADERS, "Arma n 1", str2, "Vai", "");
				case 4: 
				        if(cwdisarmi[2] > 0)
						{
							GivePlayerWeapon(playerid, 34, 100);
							cwdisarmi[1]--;
						}
						else
							ShowPlayerDialog(playerid, 5829, DIALOG_STYLE_TABLIST_HEADERS, "Arma n 1", str2, "Vai", "");
			}
   			return ShowPlayerDialog(playerid, 5830, DIALOG_STYLE_TABLIST_HEADERS, "Arma n° 2", str2, "Vai", "");
		}
		else if(!response)
			return ShowPlayerDialog(playerid, 5829, DIALOG_STYLE_TABLIST_HEADERS, "Arma n 1", str2, "Vai", "");
	}
	if(dialogid == 5830)
	{
		if(response)
		{
		    switch(listitem)
		    {
		        case 0:
					if(GetPlayerWeapon(playerid) != 24)
						GivePlayerWeapon(playerid, 24, 9999), cwtimer[playerid][1] = 1;
					else
					    ShowPlayerDialog(playerid, 5830, DIALOG_STYLE_TABLIST_HEADERS, "Arma n° 2", str2, "Vai", "");
				case 1:
		        	if(GetPlayerWeapon(playerid) != 25)
						GivePlayerWeapon(playerid, 25, 9999), cwtimer[playerid][1] = 1;
					else
					    ShowPlayerDialog(playerid, 5830, DIALOG_STYLE_TABLIST_HEADERS, "Arma n° 2", str2, "Vai", "");
				case 2:
				    if(GetPlayerWeapon(playerid) != 28)
						GivePlayerWeapon(playerid, 28, 9999), cwtimer[playerid][1] = 1;
					else
					    ShowPlayerDialog(playerid, 5830, DIALOG_STYLE_TABLIST_HEADERS, "Arma n° 2", str2, "Vai", "");
				case 3:
                    if(GetPlayerWeapon(playerid) != 31)
						GivePlayerWeapon(playerid, 31, 9999), cwtimer[playerid][1] = 1;
					else
					    ShowPlayerDialog(playerid, 5830, DIALOG_STYLE_TABLIST_HEADERS, "Arma n° 2", str2, "Vai", "");
				case 4:
				    if(GetPlayerWeapon(playerid) != 34)
						GivePlayerWeapon(playerid, 34, 9999), cwtimer[playerid][1] = 1;
					else
					    ShowPlayerDialog(playerid, 5830, DIALOG_STYLE_TABLIST_HEADERS, "Arma n° 2", str2, "Vai", "");
			}
			return 1;
		}
		else if(!response)
			    return ShowPlayerDialog(playerid, 5830, DIALOG_STYLE_TABLIST_HEADERS, "Arma n° 2", str2, "Vai", "");
	}
    return 0; // You MUST return 0 here! Just like OnPlayerCommandText.
}
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Messages In This Thread
Help with Dialogs - by Minatoo - 21.01.2017, 10:29
Re: Help with Dialogs - by Yaa - 21.01.2017, 10:43
Re: Help with Dialogs - by Denying - 21.01.2017, 10:43
Re: Help with Dialogs - by Yaa - 21.01.2017, 10:49
Re: Help with Dialogs - by Minatoo - 21.01.2017, 10:51
Re: Help with Dialogs - by Minatoo - 21.01.2017, 10:55
Re: Help with Dialogs - by Minatoo - 21.01.2017, 11:04
Re: Help with Dialogs - by Minatoo - 21.01.2017, 11:07

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