DialogHider.cs (Dialog Hack)
#10

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Originally Posted by Sgt.TheDarkness
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If you had one simple check to determine whether or not the player was authorized to have that vehicle, this would never work. The same can be applied to anything a player tries to exploit, if you add sanity checks into your code, the chances of exploitation become very slim.
Yes, that's how I've been doing before knowing about this exploit. However, it's always better to have safeguard over natives and callbacks to ensure safety. Just like it says, "prevention is better than cure".
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Messages In This Thread
DialogHider.cs (Dialog Hack) - by Shetch - 20.01.2017, 08:50
Re: DialogHider.cs (Dialog Hack) - by wallee - 20.01.2017, 09:08
Re: DialogHider.cs (Dialog Hack) - by Vince - 20.01.2017, 09:21
Re: DialogHider.cs (Dialog Hack) - by Shetch - 20.01.2017, 09:46
Re: DialogHider.cs (Dialog Hack) - by Lordzy - 20.01.2017, 09:57
Re: DialogHider.cs (Dialog Hack) - by PrO.GameR - 20.01.2017, 09:57
Re: DialogHider.cs (Dialog Hack) - by Vince - 20.01.2017, 10:13
Re: DialogHider.cs (Dialog Hack) - by Sgt.TheDarkness - 20.01.2017, 13:54
Re: DialogHider.cs (Dialog Hack) - by Shetch - 20.01.2017, 14:53
Re: DialogHider.cs (Dialog Hack) - by Lordzy - 20.01.2017, 15:07

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