#6

Just be careful, as timers and incorrect checks on things such as OnPlayerKeyStateChange, and OnPlayerUpdate can result in too many checks being done in a very short time.

This will spam the client with packets, dropping the player themselves, and cause server wide disconnects if it is bad enough.
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Messages In This Thread
Help - by Swans - 19.01.2017, 05:31
Re: Help - by X337 - 19.01.2017, 06:05
Re: Help - by Swans - 19.01.2017, 08:00
Re: Help - by Sew_Sumi - 19.01.2017, 08:32
Re: Help - by Swans - 19.01.2017, 08:49
Re: Help - by Sew_Sumi - 19.01.2017, 09:34

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