19.01.2017, 09:34
Just be careful, as timers and incorrect checks on things such as OnPlayerKeyStateChange, and OnPlayerUpdate can result in too many checks being done in a very short time.
This will spam the client with packets, dropping the player themselves, and cause server wide disconnects if it is bad enough.
This will spam the client with packets, dropping the player themselves, and cause server wide disconnects if it is bad enough.