18.01.2017, 12:55
You're setting player's health to a negative value. If you want to decrease player's health then you do GetPlayerHealth first then set player's health to returned value - amount.
Like this:
EDIT: 3 people were faster than me lol.
Like this:
Код:
new Float:health; GetPlayerHealth(playerid, health); SetPlayerHealth(playerid, health - 50);