13.01.2017, 13:15
I got the same idea but if I want store like 5 objects, this is will be like:
So I'm asking there is an another way, a better way ^^'.
Also, I've an another question. Why and what mean preloading player's animation?
A player need to execute 2 times an animation or the animation will not work? Loading every animation one time when the player connects is like preloading them?
Код:
OBJECT MODEL | fX | fY | fZ | fRotX | fRotY | fRotZ | fDrawDist | OBJECT1 MODEL | fX1 | fY1 | fZ1 | fRotX1 | fRotY1 | fRotZ1 | fDrawDist1 ...
Also, I've an another question. Why and what mean preloading player's animation?
A player need to execute 2 times an animation or the animation will not work? Loading every animation one time when the player connects is like preloading them?