Crashdetecter detects a error on PlayerDeath
#3

Change it to
if(PlayerTemp[killerid][isevent] && IsPlayerConnected(killerid))

If the person dies by another reason than another person, the killerid will return a non valid value like that.
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Crashdetecter detects a error on PlayerDeath - by ThatFag - 10.01.2017, 18:01
Re: Crashdetecter detects a error on PlayerDeath - by jlalt - 10.01.2017, 18:06
Re: Crashdetecter detects a error on PlayerDeath - by justinnater - 10.01.2017, 18:06
Re: Crashdetecter detects a error on PlayerDeath - by jlalt - 10.01.2017, 18:08
Re: Crashdetecter detects a error on PlayerDeath - by ThatFag - 10.01.2017, 21:17

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