10.01.2017, 18:06
Change it to
if(PlayerTemp[killerid][isevent] && IsPlayerConnected(killerid))
If the person dies by another reason than another person, the killerid will return a non valid value like that.
if(PlayerTemp[killerid][isevent] && IsPlayerConnected(killerid))
If the person dies by another reason than another person, the killerid will return a non valid value like that.