29.08.2009, 10:38
Despawn = respawn. If you wanted to just get rid of it, you could change it from:
To:
and customize it to your own script.
if you don't know how to use dcmd I can't help you because I have only limited knowledge of strcmp.
maybe ..
Code:
dcmd_despawn(playerid,params[]) {
#pragma unused params
if(PlayerInfo[playerid][Level] >= 3) {
if(IsPlayerInAnyVehicle(playerid)) {
new vehicle = GetPlayerVehicleID(playerid);
SetVehicleToRespawn(vehicle); SendClientMessage(playerid,MANAGEMENT,"*** Vehicle successfully set for respawn!");
return 1;
} else return SendClientMessage(playerid,red,"Error: You need to be in a vehicle to despawn it!");
} else return 0;
}
Code:
dcmd_despawn(playerid,params[]) {
#pragma unused params
if(PlayerInfo[playerid][Level] >= 3) {
if(IsPlayerInAnyVehicle(playerid)) {
new vehicle = GetPlayerVehicleID(playerid);
DestroyVehicle(vehicle); SendClientMessage(playerid,MANAGEMENT,"*** Vehicle successfully set for respawn!");
return 1;
} else return SendClientMessage(playerid,red,"Error: You need to be in a vehicle to despawn it!");
} else return 0;
}
if you don't know how to use dcmd I can't help you because I have only limited knowledge of strcmp.
maybe ..
Code:
if(strcmp(cmd, "/destroycars", true) == 0)
{
if(PlayerInfo[playerid][Level] >= 3)
{
if(IsPlayerInAnyVehicle(playerid))
{
new vehicle = GetPlayerVehicleID(playerid);
DestroyVehicle(vehicle); SendClientMessage(playerid,MANAGEMENT,"*** Vehicle successfully set for respawn!");
return 1;
} else return SendClientMessage(playerid,red,"Error: You need to be in a vehicle to despawn it!");
} else return 0;
}

