03.01.2017, 05:43
The thing that I'm confused with is; the server in which I saw the checkpoint working perfectly on a custom map, is on the water as well and the height between the custom ground object and the water level in that map is higher than the one I have. Don't know if the height has something to do with this bug but they have it working perfectly. Similar thing doesn't work for me (and for others facing this bug).
I tried using both, dynamic objects and dynamic checkpoint but no luck.
It's kind of a stupidity to ask for a help or try to fix this bug when the wiki states there's no fix for this. But since I saw there are servers out here which have it working perfectly, I didn't lose hope and the reason why I need a checkpoint is because of the capturable zones that I have and the zone system uses both, the checkpoint and pickup.
I tried using both, dynamic objects and dynamic checkpoint but no luck.
It's kind of a stupidity to ask for a help or try to fix this bug when the wiki states there's no fix for this. But since I saw there are servers out here which have it working perfectly, I didn't lose hope and the reason why I need a checkpoint is because of the capturable zones that I have and the zone system uses both, the checkpoint and pickup.