02.01.2017, 21:57
Й entгo deve ter motivo.
Um amigo meu tava com esse problema tambйm, no GM dele alguns mapas ficavam com a renderizaзгo zoada.
native STREAMER_TAG_OBJECT CreateDynamicObjectEx(modelid, Float, Float:y, Float:z, Float:rx, Float:ry, Float:rz, Floattreamdistance = STREAMER_OBJECT_SD, Float:drawdistance = STREAMER_OBJECT_DD, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, STREAMER_TAG_AREA areas[] = { STREAMER_TAG_AREA -1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas);
Esses sгo os parametros. Acredito que seja culpa do streamdistance/drawdistance, tenta modificar esses 2 parвmetros.
Um amigo meu tava com esse problema tambйm, no GM dele alguns mapas ficavam com a renderizaзгo zoada.
native STREAMER_TAG_OBJECT CreateDynamicObjectEx(modelid, Float, Float:y, Float:z, Float:rx, Float:ry, Float:rz, Floattreamdistance = STREAMER_OBJECT_SD, Float:drawdistance = STREAMER_OBJECT_DD, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, STREAMER_TAG_AREA areas[] = { STREAMER_TAG_AREA -1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas);
Esses sгo os parametros. Acredito que seja culpa do streamdistance/drawdistance, tenta modificar esses 2 parвmetros.