30.12.2016, 10:56
I did something but I get these erros
And the place where I get those errors is:
And this:
Код:
C:\Users\andrei\Desktop\Scripting SA-MP\Basic RP Script Scratch FIX\pawno\include\fly.inc(42) : warning 217: loose indentation C:\Users\andrei\Desktop\Scripting SA-MP\Basic RP Script Scratch FIX\pawno\include\fly.inc(43) : warning 217: loose indentation C:\Users\andrei\Desktop\Scripting SA-MP\Basic RP Script Scratch FIX\gamemodes\U1.pwn(870) : error 017: undefined symbol "engine" C:\Users\andrei\Desktop\Scripting SA-MP\Basic RP Script Scratch FIX\gamemodes\U1.pwn(871) : error 017: undefined symbol "engine" C:\Users\andrei\Desktop\Scripting SA-MP\Basic RP Script Scratch FIX\gamemodes\U1.pwn(888) : error 017: undefined symbol "engine" C:\Users\andrei\Desktop\Scripting SA-MP\Basic RP Script Scratch FIX\gamemodes\U1.pwn(889) : error 017: undefined symbol "engine" C:\Users\andrei\Desktop\Scripting SA-MP\Basic RP Script Scratch FIX\gamemodes\U1.pwn(906) : error 017: undefined symbol "engine" C:\Users\andrei\Desktop\Scripting SA-MP\Basic RP Script Scratch FIX\gamemodes\U1.pwn(907) : error 017: undefined symbol "engine" C:\Users\andrei\Desktop\Scripting SA-MP\Basic RP Script Scratch FIX\gamemodes\U1.pwn(1100) : error 017: undefined symbol "INI_String" C:\Users\andrei\Desktop\Scripting SA-MP\Basic RP Script Scratch FIX\gamemodes\U1.pwn(1111) : error 017: undefined symbol "INI_String" C:\Users\andrei\Desktop\Scripting SA-MP\Basic RP Script Scratch FIX\gamemodes\U1.pwn(1122) : error 017: undefined symbol "INI_String" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
Код:
Line 1100: INI_String("Vehicle1Plate",PlayerInfo[playerid][pVehicle1Plate]);
Код:
if(PlayerInfo[playerid][pVehicle1] != 0) { new model1 = PlayerInfo[playerid][pVehicle1Model]; new Float:car1x = PlayerInfo[playerid][pVehicle1X]; new Float:car1y = PlayerInfo[playerid][pVehicle1Y]; new Float:car1z = PlayerInfo[playerid][pVehicle1Z]; new Float:car1c = PlayerInfo[playerid][pVehicle1C]; new car1color1 = PlayerInfo[playerid][pVehicle1Color1]; new car1color2 = PlayerInfo[playerid][pVehicle1Color2]; new car1lock = PlayerInfo[playerid][pVehicle1Lock]; personalcar1[playerid] = CreateVehicle(model1, car1x, car1y, car1z, car1c, car1color1, car1color2, 999999); SetVehicleNumberPlate(personalcar1[playerid], PlayerInfo[playerid][pVehicle1Plate]); if(car1lock != 0) { GetVehicleParamsEx(personalcar1[playerid], engine, lights, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(personalcar1[playerid], engine, lights, alarm, 1, bonnet, boot, objective); } } if(PlayerInfo[playerid][pVehicle2] != 0) { new model2 = PlayerInfo[playerid][pVehicle2Model]; new Float:car2x = PlayerInfo[playerid][pVehicle2X]; new Float:car2y = PlayerInfo[playerid][pVehicle2Y]; new Float:car2z = PlayerInfo[playerid][pVehicle2Z]; new Float:car2c = PlayerInfo[playerid][pVehicle2C]; new car2color1 = PlayerInfo[playerid][pVehicle2Color1]; new car2color2 = PlayerInfo[playerid][pVehicle2Color2]; new car2lock = PlayerInfo[playerid][pVehicle2Lock]; personalcar2[playerid] = CreateVehicle(model2, car2x, car2y, car2z, car2c, car2color1, car2color2, 999999); SetVehicleNumberPlate(personalcar2[playerid], PlayerInfo[playerid][pVehicle2Plate]); if(car2lock != 0) { GetVehicleParamsEx(personalcar2[playerid], engine, lights, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(personalcar2[playerid], engine, lights, alarm, 1, bonnet, boot, objective); } } if(PlayerInfo[playerid][pVehicle3] != 0) { new model3 = PlayerInfo[playerid][pVehicle3Model]; new Float:car3x = PlayerInfo[playerid][pVehicle3X]; new Float:car3y = PlayerInfo[playerid][pVehicle3Y]; new Float:car3z = PlayerInfo[playerid][pVehicle3Z]; new Float:car3c = PlayerInfo[playerid][pVehicle3C]; new car3color1 = PlayerInfo[playerid][pVehicle3Color1]; new car3color2 = PlayerInfo[playerid][pVehicle3Color2]; new car3lock = PlayerInfo[playerid][pVehicle3Lock]; personalcar3[playerid] = CreateVehicle(model3, car3x, car3y, car3z, car3c, car3color1, car3color2, 999999); SetVehicleNumberPlate(personalcar3[playerid], PlayerInfo[playerid][pVehicle3Plate]); if(car3lock != 0) { GetVehicleParamsEx(personalcar3[playerid], engine, lights, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(personalcar3[playerid], engine, lights, alarm, 1, bonnet, boot, objective); } } }