Weapon hack check
#4

Are those examples the only places the warnings gets sent?
What if you posted the other pickups for instance, to compare the code?

I've gone through this script now at least 10 times, and I can't honestly see why it should fail. You give weapons through the new function "GivePlayerValidWeapon(playerid, weaponid, ammo)" - , and you also assured to set the correct weapon data in the arrays for it.

What happens on player death, spawn etc?
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Messages In This Thread
Weapon hack check - by iamjems - 29.12.2016, 14:23
Re: Weapon hack check - by HydraHumza - 29.12.2016, 14:43
Re: Weapon hack check - by iamjems - 29.12.2016, 15:38
Re: Weapon hack check - by denNorske - 29.12.2016, 23:01
Re: Weapon hack check - by iamjems - 30.12.2016, 01:20
Re: Weapon hack check - by denNorske - 30.12.2016, 01:55
Re: Weapon hack check - by iamjems - 30.12.2016, 10:08
Re: Weapon hack check - by iamjems - 30.12.2016, 10:53
Re: Weapon hack check - by BlackBank - 30.12.2016, 14:30
Re: Weapon hack check - by cessil - 30.12.2016, 14:45
Re: Weapon hack check - by iamjems - 30.12.2016, 18:17
Re: Weapon hack check - by iamjems - 19.02.2017, 16:27

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