28.12.2016, 22:14
Quote:
/* - storeID - this is the store ID, continue the pattern. - checkpointLoc - x, y, z location for entering the interior (this is also the place the player ends up being after leaving the interior) - exitpointLoc - x, y, z location for leaving the interior (this is also the place the player ends up being after entering the interior) - robpointLoc - x, y, z location for the actual robbery checkpoint - storeStatus - leave it at 1, server will modify this on the fly. - lowestCash - certain interiors will give more than others, this is how you define the lowest amount that store will ever produce from a robbery. - highestCash - same as above, just this is the highest amount. - virtualWorld - this tells the server which world to throw you in, this is so you only get player markers of people who are in the same store as you. - interiorWorld - this tells the server which interior to put you in. - storeName - this defines the name of the store for the text labels, and robbery reports "Jake has robbed Cluckin' Bell" etc. - lastRobbed - this tells the server when the store was last robbed. - storePrice - store price - storeOwner - (-1 for manual load / 0 for "CZCNR Server") */ |