robbery
#7

Quote:

/*
- storeID - this is the store ID, continue the pattern.
- checkpointLoc - x, y, z location for entering the interior (this is also the place the player ends up being after leaving the interior)
- exitpointLoc - x, y, z location for leaving the interior (this is also the place the player ends up being after entering the interior)
- robpointLoc - x, y, z location for the actual robbery checkpoint
- storeStatus - leave it at 1, server will modify this on the fly.
- lowestCash - certain interiors will give more than others, this is how you define the lowest amount that store will ever produce from a robbery.
- highestCash - same as above, just this is the highest amount.
- virtualWorld - this tells the server which world to throw you in, this is so you only get player markers of people who are in the same store as you.
- interiorWorld - this tells the server which interior to put you in.
- storeName - this defines the name of the store for the text labels, and robbery reports "Jake has robbed Cluckin' Bell" etc.
- lastRobbed - this tells the server when the store was last robbed.
- storePrice - store price
- storeOwner - (-1 for manual load / 0 for "CZCNR Server")
*/

That thing explains it pretty much.
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Messages In This Thread
robbery - by KNIGHT786 - 21.12.2016, 07:39
Re: robbery - by X337 - 21.12.2016, 08:35
Re: robbery - by KNIGHT786 - 21.12.2016, 08:39
Re: robbery - by X337 - 21.12.2016, 08:45
Re: robbery - by KNIGHT786 - 21.12.2016, 08:51
Re: robbery - by KNIGHT786 - 28.12.2016, 19:05
Re: robbery - by iLearner - 28.12.2016, 22:14

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