28.12.2016, 18:15
Quote:
It's either a script related issue, or your host just isn't good for hosting gameservers.
It isn't a client issue, other servers would have the same issue otherwise. |
Quote:
Have you checked what packets/RPCs are sent to players before they timeout as I've told you before?
|
https://github.com/urShadow/RakNetManager
Few minutes ago I was thinking about those packets/RPCs. I'm curious if they still call one of those callbacks if packets/RPCs are sent to a player after he actually lost connection to the server. I find this thing a bit difficult. :c If they are still called, there's no reason to actually track them, as there could be some legit packets/RPCs sent to the player after he loses connection from a bad packet/RPC.
Also, I can't really test this packet/RPC tracking as this mass timeout happens pretty rarely.