24.12.2016, 10:24
Quote:
This bugs me even more, make it MAX_PLAYER_NAME + 1 since a name can be 24 characters, but in PAWN we have a string terminator...
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Quote:
A player's name can be up to 24 characters long (as of 0.3d R2) by using SetPlayerName. This is defined in a_samp.inc as MAX_PLAYER_NAME. However, the client can only join with a nickname between 3 and 20 characters, otherwise the connection will be rejected and the player has to quit to choose a valid name. |
Correct if i am wrong :P