bugged blueberry & senddeathmessage
#7

I think so, in the callback "OnPlayerDeath" it seems there is no problem
I've checked the human part that converts into a zombie, but it seems there is no error, I also do not put filterscript, setspawninfo, and addplayerclass

this callback human change to zombie
Код:
Timer:ServerUpdate[1250]() // frrm y less
{
	if(GameOver == false)
	{
		MapInfo[Durasi]--;
		if(MapInfo[Durasi] == MapInfo[Deadtime])
		{
			new str[254];
			new randomid = Iter_Random(Player);
			format(str,sizeof(str),"{FFFF00}[INFECTION]: {FFFFFF}%s has become a zombie.",GetName(randomid));
			SendClientMessageToAll(-1,str);
			GameTextForAll("~r~zombies~w~ come, ~g~save~w~ yourself from a zombie ~r~attack~r~", 4000, 4);
			SetPlayerZombie(randomid);
			printf("%s selected to be a zombie!", GetName(randomid));
		}
	}
	return 1;
}
public OnPlayerSpawn(playerid)
{
	if(MapInfo[Durasi] <= MapInfo[Deadtime])
	{
		SetPlayerZombie(playerid);
	}
	else 
	{
		SetPlayerHuman(playerid);
	}
	return 1;
}
then this SetPlayerZombie
Код:
stock SetPlayerZombie(playerid)
{
	SetPlayerColor(playerid,ZOMBIE_COLOR);
	SetPlayerTeam(playerid,ZOMBIE);
	team[playerid] = ZOMBIE;
	SetPlayerHealth(playerid, 100.0);
	switch(random(4))
	{
        case 0: SetPlayerSkin(playerid,162);
        case 1: SetPlayerSkin(playerid,135);
        case 2: SetPlayerSkin(playerid,137);
        case 3: SetPlayerSkin(playerid,196);
	}
	ResetPlayerWeapons(playerid);
	ClearAnimations(playerid);
	return 1;
}
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Messages In This Thread
bugged blueberry & senddeathmessage - by kloning1 - 23.12.2016, 10:49
Re: bugged blueberry & senddeathmessage - by oMa37 - 23.12.2016, 10:51
Re: bugged blueberry & senddeathmessage - by kloning1 - 23.12.2016, 11:11
Re: bugged blueberry & senddeathmessage - by oMa37 - 23.12.2016, 11:25
Re: bugged blueberry & senddeathmessage - by kloning1 - 23.12.2016, 12:36
Re: bugged blueberry & senddeathmessage - by RoboN1X - 23.12.2016, 12:39
Re: bugged blueberry & senddeathmessage - by kloning1 - 23.12.2016, 12:51
Re: bugged blueberry & senddeathmessage - by RoboN1X - 23.12.2016, 13:11
Re: bugged blueberry & senddeathmessage - by kloning1 - 24.12.2016, 03:54
Re: bugged blueberry & senddeathmessage - by kloning1 - 25.12.2016, 00:30

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