20.12.2016, 22:48
(
Последний раз редактировалось justice96; 21.12.2016 в 10:19.
)
Maybe, who knows. so I have a system, every players level up they'll have a bonus of armour.
level 1: 0
level 2: 10%
level 3: 15%
...
If players just level up, they're detected as armour hack.
EDIT: No more lag shoot with this include and minimalize player packetloss, I remove #include <a_samp> inside of nex-ac.inc as is not needed in nex-ac.inc and put #include <nex-ac> after <a_samp> in the main mode
level 1: 0
level 2: 10%
level 3: 15%
...
If players just level up, they're detected as armour hack.
EDIT: No more lag shoot with this include and minimalize player packetloss, I remove #include <a_samp> inside of nex-ac.inc as is not needed in nex-ac.inc and put #include <nex-ac> after <a_samp> in the main mode